Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
- Provide a guide to new, returning, and veteran players for what to do today/this week.
- Guide the player through the Seasonal content, week-over-week.
- Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
- Reduce the penalties on XP and Bright Dust for missing a given week.
Image Linkimgur
Here’s a quick breakdown of how this feature works:
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
- Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
- Some of the Challenges deal with the Seasonal content.
- Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
- These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
- As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
- Completing each Challenge awards XP, contributing to your Season Pass ranks.
- Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
- Defeating Primeval Envoys in Gambit
- Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
- Gaining Infamy or Valor ranks
- Acquiring the ritual weapon and its cosmetic ornaments
- Winning rounds in Trials of Osiris
- Completing a Grandmaster Nightfall
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.
Seasonal Challenges Bright Dust (All Players)
Season Pass Bright Dust
- Free Seasonal Activities – 6,000
- Seasonal Extra – 4,000
- Total – 10,000 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
- Free Path – 7,500 (All Players)
- Paid Path – 3,000 (Players who own Season Pass)
- Total – 10,500 Bright Dust
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
- 120 Bright Dust per ritual vendor, per character, per week
- 14,040 total if completing all required weekly Challenges over the course of Season 13
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
- Auto Rifle
- Scout Rifle
- Pulse Rifle
- Submachine Gun
- Hand Cannon
- Machine Gun
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
- Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
- Reduced camera movement from firing a Submachine Gun by 24%.
- Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Pulse Rifle by 7%.
- Machine Guns with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Machine Gun by 9.5%.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
Nerfs
- Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
- Increased Rocket Launcher damage by 30%.
- Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
- Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
- Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
- Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
- Reduced camera movement from firing a Fusion Rifle by 9.5%.
- Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
- Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Exotic Changes and Bug Fixes
- While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
- Increased ADS flinch to Snipers when taking damage from other players
- Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
- Reduced Sword damage by 15%.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
- Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
- Ace of Spades
- Tarrabah
- Hawkmoon
- Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
- Duality
- Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
- Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
- Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
- Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
- Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
- The Double Trouble Triumph is unobtainable.
- In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
- During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
- Hunter legs clip through the Ten-Grasp Sword Sparrow.
- In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
- The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
- Weekly and daily elemental kill bounties have stopped rotating off of Void.
- When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLDArt of the Week: Eris
— 🥀alex🥀🏳️🌈 (@miyagiie) January 25, 2021
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LYCheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
If this gets 7 likes we'll add a new LZ on Europa next Season.We’ll see you again next week, bright and early on Tuesday morning.
— Destiny 2 (@DestinyTheGame) January 27, 2021
submitted by J2Greene to Xcom [link] [comments] Illus.: The base as of Dec 1 — before everything in this post December, 2016Scientists — 155 (+9) Engineers — 144 (+7) Elerium — 5 Alloys — 172 Fragments — 12 Meld — 243 Flight Computers 🛸 9 Power Sources 🛸 1 Credits 💵 $1461 (+$835) Power 🏗️ 138/169 Alien Resources — 81 Alien Research — 274 (Bonus: –37) XCOM Threat — 2 Mission Table R1×T4 Satellite coverage: complete Panic: under control Hangars: R(aven) F(irestorm) all with Phoenix Coilguns Europe | 6/6 | F F R R F3d F13d Asia | 6/6 | R R R R R15d R7d N.Ame. | 4/6 | R R R R S.Ame. | 6/6 | R R R Africa | 4/6 | R R R R Alien Containment: Sectoid 16, Sectoid Commander 10, Floater 16, Heavy Floater 10, Thin Man 11, Muton 25, Muton Elite 2, Berserker 4, Outsider 20 Alien Weapons: Pistol 26, Carbine 39, Rifle 37, Heavy Weapon 2, and the worthless Grenade 75 ・・・・・・・ Dec ️1 ・・・・・・・ Terror #0/1 🚌 Swarming, China, Roadway (Street Hurricane) 🚌 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Chryssalid 4 Greater Hive Queen 1] [Chryssalid 3] [Sectoid 2 Mechtoid 1] [Floater 3 Aircobra 1] [Sectoid Commander 1 Outsider 2] 💀 5 pods, 18 kills 🏆 Sectoid Corpse 3, Sectoid Commander Corpse 1, Floater Corpse 3, Chryssalid Carcass 7, Mechtoid Core 1 🏆 Heavy Floater Captive 1, Outsider Shard 1, Alien Carbine 1, Alien Rifle 1, Alien Grenade 1, Elerium 7, Alloys 10, Fragments 9, Meld 8 🏃 Civilians saved 19/20 📝 It's very easy to blanket this small map with Battlescanners, which you have plenty of, then pick off the pods one by one. Very different from this map early in the campaign. UFO-103 India Small NOE — Scout 🛸 Research #1/1 🛸 Scout Landing Site 🐸 India, Riparian (River Valley) 🐸 R=275(–37) M=81 T=2 ⚔️ scout+++++ engineer gunnerP 2 medicsP scout+ shogun pathfinder ✔ The FCMDR leads the two Medics who will receive +1 Aim and, importantly, +1 Will 💥 wounds 1 light 7d — wait they strangle for 3hp now? 👽 [Thin Man Sniper 1 Seeker 3] [Seeker 4 Stalker 1] [Outsider 2] 💀 2 pods, 11 kills 🏆 Seeker Wreck 8 🏆 Thin Man Captive 1, Outsider Shard 2, Alien Carbine 3, Elerium 38, Alloys 58, Meld 8 (1/1), Flight Computer 2, Power Source 1 Flight Computers 🛸 11 Power Sources 🛸 2 UFO-104 Nigeria Small Low — Scout 🛸 Scout #1/3.5 🛸 💥 Interceptor damage 19d — UFO shot down Scout Crash Site 🏠 Nigeria, Settlement (Farm) 🏠 R=276(–37) M=71 T=4 📝 All Marauders already have reached MSGT. Let's level up another Concealment Scout, I guess? ⚔️ scout++ sniperP gunnerP rocketeerP engineer scout shogun pathfinder 👽 [Floater 3 Berserker 1] [Seeker 4] [Outsider 2] 💀 2 pods, 10 kills 🏆 Floater Corpse 2, Seeker Wreck 4 🏆 Floater Captive 1, Berserker Captive 1, Outsider Shard 1, Alien Carbine 2, Elerium 12, Alloys 28, Fragments 2, Meld 22 (3/3), Flight Computer 0/2, Power Source 0/1 ・・・・・・・ Dec ️2 ・・・・・・・ Psi training 🌀 failure Psi Inspiration Sniper — goes back in 48% 7d ・・・・・・・ Dec ️3 ・・・・・・・ Traded 💹 10 Seeker Wrecks to United Kingdom for 1 CPL 🛡 only for the defense shield really 📝 the soldier has useless stats...no big surprise Completed 🔥 Firestorm — rebates Elerium 43 Alloys 64 🕶️ 8 kill pilot ✔ 3d ETA on Plasma Cannon, enough to move him where he'll be stationed. Which is Asia Transfer Firestorm 🔁 from Europe to Asia (2d) Start ⚒ Foundry Advanced Servomotors (4d) –$225 Elerium –30 Alloys –45 Meld –70 Mechtoid Core –8 ✔ Put some of that Meld to good use. Meld has been accumulating since all MEC trooper conversions are finished. ・・・・・・・ Dec ️4 ・・・・・・・ Traded 💹 10 Chryssalid Carcasses to Egypt for $112 Repaired 🛠 Corsair Armor Psi training 🌀 success Psi Inspiration Gunner Psi training 🌀 Psi Inspiration Gunner 43% 8d ・・・・・・・ Dec ️5 ・・・・・・・ Firestorm transfer arrives 🔁 at Asia ・・・・・・・ Dec ️6 ・・・・・・・ Covert Extraction 🧛 United Kingdom, Roadway (Highway Construction EWI) 🧛 ⚔️ scout++ marauder 2 pathfinders 💀 20 kills 🏆 Fragments 12, Meld 18 💲 150 UFO-105 United Kingdom Small NOE — Fighter 🛸 Bomb #1/2 🛸 💥 Firestorm damage 17h — UFO destroyed ($100 reward) 📝 That was still with a Phoenix Cannon... I guess I shouldn't be sending Firestorms after small UFOs... let my Ravens keep that job. Of course that's a moot point, Firestorms are about to receive their Plasma Cannons and those vaporize a small UFO in one shot. Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Rearm Firestorm 🔁 with Plasma Cannon in Asia (7d) Rearm Firestorm 🔁 with Plasma Cannon in Europe (7d) Traded 💹 10 Stasis Tanks to Nigeria for $212 Firestorm repaired 🛠 in Europe Rearm Firestorm 🔁 with Plasma Cannon in Europe (7d) ・・・・・・・ Dec ️7 ・・・・・・・ Completed ⚒ Foundry Advanced Servomotors Build 🔧 Walker Servos (6d) –$42 Elerium –4 Alloys –8 Meld –10 for Gunners, to replace the Alloy Plating that's been losing its relevance since Titan Armor UFO-106 South Africa Medium Low — Raider 🛸 Scout #2/3.5 🛸 💥 Interceptor damage 11d — UFO shot, 1 Aim Module spent 📝 I'm using Aim Modules in Africa because there are only green pilots here Rebuild 🎯 Aim Module (3d) ...waiting 4h for soldiers... Psi training 🌀 success Psi Inspiration Rocketeer Psi training 🌀 Psi Panic Rocketeer 59% 6d 📝 Tier 2 Psi Training is mostly done, starting with Tier 3 for everybody, highest Will first Raider Crash Site 🌳 South Africa, Plains (Barrens) 🌳 R=281(–37) M=55 T=6 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer medicP shogun pathfinder 👽 [Thin Man 4] [Muton 4] [Floater 4] [Sectoid Commander 1 Outsider 2] 💀 3 pods, 15 kills 💩 I want Muton Elites and Ethereals, not this small fry! 🏆 Sectoid Commander Corpse 1, Floater Corpse 2, Thin Man Corpse 4, Muton Corpse 4 🏆 Floater Captive 2, Outsider Shard 1, Alien Carbine 3, Elerium 22, Alloys 20, Fragmets 19, Meld 14 (2/2), Flight Computer 0/4, Power Source 0/2 Traded 💹 1 Heavy Floater Captive to Nigeria for $27, 1 CPL Researched 💡 Precision Plasma Weapons 🥼 No active research — 55/200 Fragments for Heavy Plasma Weapons Build 🔧 Reflex Rifle (13d) –$210 Elerium –50 Alloys –80 Meld –4 Alien Rifle –1 Build 🔧 Reflex Rifle (13d) –$210 Elerium –50 Alloys –80 Meld –4 Alien Rifle –1 ・・・・・・・ Dec ️8 ・・・・・・・ Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Traded 💹 10 Chryssalid Carcasses to Canada for $112 ・・・・・・・ Dec ️9 ・・・・・・・ Completed 🎯 Aim Module 📝 Why is it always this pattern lately? Two or three missions at the beginning of the month, then two weeks of nothing, then BOOM! ・・・・・・・ Dec ️10 ・・・・・・・ Psi training success 🌀 Psi Inspiration Sniper Psi training 🌀 Psi Panic Rocketeer 55% 7d Intel scan –$30 1 cell: Nigeria Covert Operative deployed 🏹 to Nigeria (6d) ・・・・・・・ Dec ️11 ・・・・・・・ Traded 💹 1 Heavy Floater Captive to Egypt for 2 engineers, 1 CPL UFO-107 China Small Low — Scout 🛸 Scout #3/3.5 🛸 Interceptor damage 9d — UFO shot down Scout Crash Site 🏠 China, Settlement (Roadhouse) 🏠 R=285(–37) M=50 T=7 ⚔️ scout+++++ sniperP gunnerP engineer 2 medicsP shogun pathfinder ✔ The FCMDR leads the two Medics who will receive +1 Aim and, importantly, +1 Will 👽 [Floater 7] [Outsider 1 Outsider Captain 1] 💀 1 pod, 9 kills 📝 First successfully mindfrayed Outsider. Psi panic failed though 🏆 Floater Corpse 4 🏆 Floater Captive 3, Outsider Shard 2, Alien Carbine 5, Elerium 11, Alloys 18, Fragments 4, Meld 12 (2/2), Flight Computer 0/2, Power Source 0/1 UFO-108 Germany Large NOE — Transport 🛸 Harvest #1/2 🛸 ・・・・・・・ Dec ️12 ・・・・・・・ Transport Landing Site 🌳 Germany, Forest (Forest Grove) 🌳 R=285(–37) M=50 T=7 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 👽 [Heavy Floater 5 Aircobra 1 Chryssalid 1] [Muton 3 Muton Elite 4] [Drone 5 Dreadnought 1] [Thin Man 4 Sidweinder 2] [Sectoid 4 Vulcan Mechtoid 1 Drone 2] [Sectoid 1 Outsider 3 Sectoid Commander 2] [Sectoid 2 Thin Man 4] 💀 6 pods, 45 kills 🏆 Sectoid Corpse 10, Sectoid Commander Corpse 1, Heavy Floater Corpse 6, Thin Man Corpse 10, Muton Corpse 4, Cybersdisc Wreck 1, Chryssalid Carcass 1, Drone Wreck 7, Mechtoid Core 1 🏆 Sectoid Commander Captive 1, Muton Elite Captive 4, Alien Pistol 1, Alien Heavy Weapon 4, Alien Grenade 4, Elerium 147, Alloys 135, Fragments 58, Meld 17 (0/?), Stasis Tank 8, Surgery 2, Flight Computer 4, Power Source 3/4 📝 I'm still not sure where that 4th Power Source is supposed to be on the Transport. I can see only 3. Is it a "virtual" Power Source, and if you cause any structural damage at all to any part of the UFO, it blows up? Flight Computers 🛸 15 Power Sources 🛸 5 Build 🔥 Firestorm (15d) –$296 Elerium –90 Alloys –135 Meld –10 Flight Computer –8 Power Source –4 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Completed 🔧 Walker Servos — rebates Elerium 2 Alloys 4 gunner loadout change Psi training 🌀 failure Psi Inspiration Gunner — goes back in 43% 8d ・・・・・・・ Dec ️13 ・・・・・・・ Traded 💹 1 Floater Captive to Mexico for 1 Corporal only for the defense shield Psi training 🌀 success Psi Panic Rocketeer Psi training 🌀 Psi Panic Gunner 57% 6d Firestorm rearmed with Plasma Cannon 🔁 in Asia Firestorm rearmed with Plasma Cannon 🔁 in Europe Transfer Firestorm 🔁 from Europe to North America (2d) ・・・・・・・ Dec ️14 ・・・・・・・ Firestorm rearmed with Plasma Cannon 🔁 in Europe Completed 🔥 Firestorm — rebates Elerium 43 Alloys 64 🕶️ 6 kill pilot Transfer Firestorm 🔁 from Europe to Africa (2d) ✔ Strategy notes: ・・・・・・・ Dec ️15 ・・・・・・・ Firestorm transfer arrives 🔁 at North America Firestorm transfer arrives 🔁 at Africa Rearm Firestorm 🔁 with Plasma Cannon in Africa (7d) ETA on Hyperwave Relay is 2d ✨ ・・・・・・・ Dec ️16 ・・・・・・・ UFO-109 Egypt Large NOE — Abductor 🛸 Abduction #1/2.5 🛸 Abduction #1/2.5 🏢 Moderate, Egypt, Urban Block (Commercial Street) 🏢 R=290(–36) M=26 T=9 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer scout shogun pathfinder 👽 [Sectoid 3 Thin Man 4] [Sectoid 3 Leviathan Mechtoid 1] 💀 2 pods, 11 kills 🏆 Sectoid Corpse 7, Thin Man Corpse 2, Mechtoid Core 1 🏆 Thin Man Captive 2, Alien Carbine 2, Elerium 4, Alloys 7, Fragments 10, Meld 16 (2/2) 💲 108 Covert Data Recovery 🤡 Nigeria, Urban Large Structure (Office Paper EWI) 🤡 ...waiting for soldiers 14h... Traded 💹 1 Sectoid Captive to Canada for $15 Psi training 🌀 failure Psi Panic Rocketeer — goes back in 55% 6d ⚔️ scout++ sniperP 2 medicsP 2 marauders 2 pathfinders 💀 29 kills 🏆 Laser Rifle 2, Alien Grenade 2, Fragments 22, Meld 26 📝 The Medics were given Arc Throwers, for lack of better use for their equipment slots 💲 270 ・・・・・・・ Dec ️17 ・・・・・・・ Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 📝 These Plasma Cannons are for the Ravens. Might as well start them now; if I'm short on Elerium, I have 10 days to cancel them Completed 🏗️ Hyperwave Relay ・・・・・・・ Dec ️18 ・・・・・・・ UFO-110 Australia Large NOE — Harvester 🛸 Harvest #2/2 🛸 📝 You don't want to give me 4 Power Sources for my next Firestorm, do you? why no Transport? Harvester Landing Site 🐍 Australia, Riparian (Winding Stream) 🐍 R=292(–36) M=26 T=9 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 💥 exceptionally poor shooting against the first 2 pods in the LZ and now the Marauder has to facetank a Juggernaut punch and potentially lethal Muton plasma rifle (43% chance of instant death) — 30d in the med bay, 1 SCOPE damaged — I'm super lucky it's not MEC suit and MEC gun and Flamethrower 👽 [Floater 4 Heavy Floater Destroyer 1] [Muton 4 Juggernaut 1] [E-Operative 4 E-Sniper 1] [Sectoid 2 Drone 1 Mechtoid 2] [Sectoid 2 Sectoid Commander 1 Mechtoid 2] 💀 4 pods, 26 kills 🏆 Sectoid Corpse 7, Sectoid Commander Corpse 1, Floater Corpse 4, Heavy Floater Corpse 1, Muton Corpse 4, Berserker Corpse 1, Drone Wreck 1, Mechtoid Core 4 🏆 Sectoid Captive 1, Alien Pistol 1, Elerium 83, Alloys 117, Fragments 33, Meld 40 (2/?), Stasis Tank 6, Surgery 3, Flight Computer 4, Power Source 2 Flight Computers 🛸 11 Power Sources 🛸 3 Repair 🛠 SCOPE (3d) –$7 🥼 Start UFO Analysis Harvester (1d) UFO-111 United Kingdom Small High — Fighter 🛸 Hunt #1/2 🛸 💥 Interceptor damage 5d — UFO shot down, 1 Boost module spent ...waiting for soldiers 11h... Rebuild 🎯 1 Boost (3d) Traded 💹 1 Berserker Captive to Japan for $25, 1 CPL Researched 💡 UFO Analysis Harvester 🥼 No active research — 181/200 Fragments for Heavy Plasma Weapons Fighter Crash Site 🌳 United Kingdom, Plains (Badlands) 🌳 R=292(–36) M=5 T=12 ⚔️ scout+++++ gunnerP engineer scout++++ scout+++ scout+ shogun pathfinder 📝 The Medics aren't up. Buffing some of the Officers instead 💥 wounds fatigue 8d 👽 [Muton 3 Muton Elite 1 Mechtoid 2] [Outsider 2] 💀 1 pod, 8 kills 🏆 Sectoid Corpse 2, Muton Corpse 2 🏆 Muton Captive 1, Muton Elite Captive 1, Outsider Shard 1, Alien Carbine 1, Alien Rifle 1, Alien Heavy Weapon 1, Alien Grenade 2, Elerium 20, Alloys 31, Fragments 8, Meld 20 (2/2), Flight Computer 0/2, Power Source 0/1 ・・・・・・・ Dec ️19 ・・・・・・・ UFO-112 United Kingdom Large NOE — Terror Ship 🛸 Terror flyover #1/1 🛸 💥 Interceptor damage 24d 17d — UFO shot down, 2 Aim 1 Boost spent 📝 The Firestorm could've made short work of this but the Firestorm must stay undamaged for the Overseer Rebuild 🎯 2 Aim 1 Boost (3d) ...waiting 3h for soldiers... Psi training 🌀 success Psi Inspiration Gunner — will go on this mission Psi training 🌀 Mind Merge Sniper 52% 7d Traded 💹 9 Drone Wrecks to Nigeria for 2 engineers Terror Ship Crash Site 🌲 United Kingdom, Forest (Wildfire) 🌲 R=293(–36) M=–20 T=14 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 💥 wounds fatigue 9d 5d 👽 [Sectoid 1 Thin Man 2 Thin Man Sniper 1 Sidewinder 1] [Cyberdisc 1 Drone 3 Seeker 1] [Seeker 5 Thin Man 1] [Floater 4 Floater Raider 1] [Thin Man 6] [Sectoid 4 Drone 1 Mechtoid 1] [Sectoid 4 Drone 1 Mechtoid 1] [Sectoid Commander 2 Outsider 3] 💀 7 pods, 43 kills 🏆 Sectoid Corpse 8, Sectoid Commander Corpse 2, Floater Corpse 5, Thin Man Corpse 10, Cyberdisc Wreck 1, Drone Wreck 5, Seeker Wreck 6, Mechtoid Core 2 🏆 Sectoid Captive 2, Thin Man Captive 1, Alien Pistol 2, Alien Carbine 1, Elerium 100, Alloys 87, Fragments 42, Meld 28 (2/3), Stasis Tank 1/8, Surgery 1/2, Flight Computer 2/4, Power Source 2/4 Flight Computers 🛸 13 Power Sources 🛸 5 Build 🔥 Firestorm (15d) –$296 Elerium –90 Alloys –135 Meld –10 Flight Computer –8 Power Source –4 🥼 Start Heavy Plasma Weapons (9d) 🔽 Elerium –90 Alloys –20 Fragments –200 Alien Heavy Weapons –2 ・・・・・・・ Dec ️20 ・・・・・・・ Completed 🔧 Reflex Rifle — rebates Elerium 24 Alloys 38 Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Completed 🔧 Reflex Rifle — rebates Elerium 24 Alloys 38 scout loadout change ・・・・・・・ Dec ️21 ・・・・・・・ Traded 💹 10 Seeker Wrecks to Argentina for 2 engineers Psi training 🌀 success Psi Inspiration Gunner Psi training 🌀 Psi Inspiration Sniper 52% 7d Repaired 🛠 SCOPE Completed 🎯 Boost Module Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Rearm Interceptor 🔁 with Plasma Cannon in Asia (7d) Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 🤡 The Covert Operative is back from fatigue but the Exalt Reminder says "Scan for Exalt in 5 days." This can't be right. Is this why I've been having all that Exalt sabotage happen a couple of days before the Exalt Reminder mod wants me to scan? I guess let's order the scan now, and see. Incidentally, my cash is below the $60 cost. That's a first in quite a while. Those Plasma Cannons cost a fair chunk, don't they? Sold 💵 Stasis Tank (damaged) 19, Surgery (damaged) 5, Flight Computer (damaged) 38, Power Source (damaged) 25 for $1490 all the junk that's been piling up Intel scan –$60 1 cell: Mexico Covert Operative deployed 🏹 to Mexico (6d) Council Mission 🏢 India, Asset Recovery (Industrial Office) 🏢 📝 Strategy notes: ⚔️ scout++ sniperP gunnerP rocketeerP engineer shogun 2 pathfinders 👽 [Floater 2 Heavy Floater 2] [Floater 1 Heavy Floater 3] [Floater 2 Chryssalid 1 Heavy Floater 1] [Floater 3 Heavy Floater 1] 💀 4 pods, 16 kills 🏆 Floater Corpse 7, Heavy Floater Corpse 3, Chryssalid Carcass 1 🏆 Floater Captive 1, Heavy Floater Captive 4, Alien Carbine 1, Alien Rifle 4, Alien Grenade 4, Elerium 13, Alloys 15, Fragments 15, Meld 6 💲 Panic Reduction in India, $170, 1 SGT 📝 The sergeant has decent stats but he can never level up before the campaign is over... Build 🔧 Chitin Plating (6d) –$42 Alloys –20 Chryssalid Carcasses –10 Build 🔧 Reinforced Armor (4d) –$36 Alloys –10 📝 Since I have way more cash than I can spend, I suppose I could get some more HP on the Covert Operative. Exalt grenades are probably the biggest threat. UFO-113 Russia Medium Low — Raider 🛸 Scout #4/3.5 🛸 💥 Interceptor damage 6d — UFO shot down ...waiting 6h for soldiers... ・・・・・・・ Dec ️22 ・・・・・・・ Raider Crash Site 🌲 Russia, Forest (Stonewall) 🌲 R=296(–36) M=–30 T=15 ⚔️ scout++ sniperP gunnerP rocketeerP engineer scout shogun pathfinder 💥 wounds fatigue 6d 5d 👽 [Muton 2 Muton Elite 1 Mechtoid 2] [Floater 6] [Sectoid 3 Sectoid Commander 1 Outsider 1] 💀 2 pods, 17 kills 🏆 Sectoid Corpse 4, Sectoid Commander Corpse 1, Floater Corpse 5, Muton Corpse 2, Mechtoid Core 2 🏆 Sectoid Captive 1, Floater Captive 1, Muton Captive 1, Muton Elite Captive 1, Alien Pistol 1, Alien Carbine 1, Alien Rifle 1, Alien Heavy Weapon 1, Alien Grenade 2, Elerium 30, Alloys 43, Fragments 18, Meld 14 (0/1), Flight Computer 1/4, Power Source 0/2 Flight Computers 🛸 6 Power Sources 🛸 1 Completed ×2 🎯 Aim Module Traded 💹 5 Mechtoid Cores to Brazil for $62, 1 CPL 📝 As you may have noticed there's been not a lot of trades appearing here lately. I'm still getting plenty of requests, but now the requests are much more diverse, and ...not very good. Build 🔧 Plasma Cannon (10d) –$197 Elerium –45 Alloys –37 Meld –5 Alien Rifle –1 Completed 🎯 Boost Module ・・・・・・・ Dec ️23 ・・・・・・・ Firestorm rearmed with Plasma Cannon 🔁 in Africa Psi training 🌀 success Psi Panic Rocketeer Psi training 🌀 Psi Panic Rocketeer 44% 8d ・・・・・・・ Dec ️24 ・・・・・・・ Traded 💹 20 Muton Corpses to Japan for $150 UFO-114 United Kingdom Small NOE — Fighter 🛸 Bomb #2/2 🛸 💥 Interceptor damage 16d — UFO shot down ...waiting 10h for soldiers... ・・・・・・・ Dec ️25 ・・・・・・・ Fighter Crash Site 🌳 United Kingdom, Forest (Dirt Road) 🌳 R=299(–36) M=–36 T=16 ⚔️ scout+++++ 2 scouts++++ 2 medicsP engineer shogun pathfinder ✔ The FCMDR leads the two Medics who will receive +1 Aim and, importantly, +1 Will 👽 [Outsider 2] [Sectoid Commander 2 Mechtoid 2 Outsider 4] 💀 1 pod, 10 kills 💥 It was just one pod but what a pod! on a training mission too. Wounds 27d 24d on the MECs, 1 Flamethrower damaged 🏆 Sectoid Corpse 2, Sectoid Commander Corpse 1, Mechtoid Core 2 🏆 Sectoid Commander Captive 1, Alien Pistol 1, Elerium 15, Alloys 28, Fragmemts 10, Meld 27 (3/3), Flight Computer 0/2, Power Source 0/1 Repair 🛠 Flamethrower (3d) –$15 Meld –6 Completed 🔧 Reinforced Armor — rebates Alloys 7 ・・・・・・・ Dec ️26 ・・・・・・・ Traded 💹 6 Sectoid Corpses (out of 172) to United States for 1 scientist Feels nostalgic. Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Rearm Interceptor 🔁 with Plasma Cannon in North America (7d) Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Rearm Interceptor 🔁 with Plasma Cannon in Africa (7d) Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 ...in storage for the upcoming Firestorm Psi training 🌀 success Psi Inspiration Sniper Psi training 🌀 Psi Panic Gunner 51% 7d ・・・・・・・ Dec ️27 ・・・・・・・ Covert Extraction 🧛 Mexico, Urban Block (Liquor Store) 🧛 ⚔️ scout++ marauder 2 pathfinders 💀 18 kills 🏆 Fragments 13, Meld 15 💲 150 Completed 🔥 Firestorm — rebates Elerium 43 Alloys 64 🕶️ 7 kill pilot Transfer Firestorm 🔁 to South America (7d) Interceptor repaired 🛠 in Europe UFO-115 Canada Medium Low — Overseer 👑 Command Overwatch #1/? 👑 💥 Firestorm damage 6d — UFO shot down, 1 each Aim Dodge Boost spent ✔ 10 days after the Hyperwave Relay came online Rebuild 🎯 Aim Dodge Boost (3d) ...waiting 2h for soldiers... Completed 🔧 Chitin Plating — rebates Alloys 14 ・・・・・・・ Dec ️28 ・・・・・・・ Psi training 🌀 failure Psi Inspiration Sniper — goes back in 52% 8d Overseer Crash Site 🌲 Canada, Plains (Barrens) 🌲 R=302(–36) M=–61 T=18 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 💥 wounds 19d 👽 [Sectopod 1 Drone 1 Seeker 1] [Muton 3 Muton Elite 2] [Muton Elite 4] [Muton Elite 2 Ethereal 1] 💀 3 pods, 15 kills 🏆 Muton Corpse 1, Muton Elite Corpse 8, Sectopod Wreck 1, Drone Wreck 1, Seeker Wreck 1 🏆 Muton Captive 1, Muton Elite Captive 1, Ethereal Captive 1, Alien Rifle 1, Alien Heavy Weapon 1, Alien Grenade 2, Elerium 75, Alloys 38, Fragments 34, Meld 11 (2/?), Flight Computer 0/4, Power Source 0/4, Ethereal Device 1 Repaired 🛠 Flamethrower UFO-116 India Small High — Fighter 🛸 Hunt #2/2 🛸 💥 Interceptor damage 5d — UFO shot down Fighter Crash Site 🏠 India, Settlement (Farm) 🏠 R=302(–36) M=–67 T=19 ⚔️ scout++ sniperP gunnerP rocketeerP engineer scout shogun pathfinder 👽 [Muton 3 Berserker 2 Juggernaut 1] [Outsider 2] 💀 1 pod, 8 kills 🏆 Muton Corpse 2, Berserker Corpse 3 🏆 Muton Captive 1, Alien Rifle 1, Alien Grenade 1, Elerium 6, Alloys 12, Fragments 7, Meld 6 (1/1), Flight Computer 1/2, Power Source 0/1 Flight Computers 🛸 7 Power Sources 🛸 1 Researched 💡 Heavy Plasma Weapons 🥼 Start UFO Analysis Overseer (1d) Build 🔧 Plasma Dragon (14d) –$237 Elerium –64 Alloys –85 Meld –4 Alien Heavy Weapon –1 📝 this will be consumed for the Advanced Plasma project in the Foundry. My Gunners never use LMGs. Build 🔧 Particle Cannon (15d) –$201 Elerium –68 Alloys –76 Meld –40 Alien Heavy Weapon –1 Build 🔧 Particle Cannon (15d) –$201 Elerium –68 Alloys –76 Meld –40 Alien Heavy Weapon –1 📝 The shooty MECs (Pathfinder, Marauder) will get these very high performance, very expensive guns, while Shoguns will get the Gauss hand-me-downs. UFO-117 United Kingdom Very Large NOE — Assault Carrier 🛸 Terror #1/1 🛸 ✔ Since now there should be some time before the next Overseer, I can let my Firestorm out to play 💥 Firestorm damage 7d — UFO shot down, 1 Aim 1 Dodge spent Rebuild 🎯 1 Aim 1 Dodge (3d) ...waiting 15h for soldiers... Firestorm rearmed with Plasma Cannon 🔁 in Asia ・・・・・・・ Dec ️29 ・・・・・・・ Firestorm transfer arrives 🔁 at South America Rearm Firestorm 🔁 with Plasma Cannon in Africa (7d) Researched 💡 UFO Analysis Overseer 🥼 Start Muton Elite Autopsy (2d) Only for Vital Point Targeting. The interrogation also speeds up All Weapons and Armor research but I have no plans of doing any such research. Assault Carrier Crash Site 🐜 United Kingdom, Alien Structure 🐜 R=303(–36) M=–102 T=21 ✔ Hyperwave Relay indicates Ethereals on board. I've already got one captive, now I need 3 corpses for the autopsy. No Engineer on this mission...everybody gets slaughtered! The Concealment Scout will go instead. He has been training specifically for this. ⚔️ scout+++ sniperP gunnerP rocketeerP scout+ shogun marauder pathfinder 💥 wounds 8d 6d, 1 Flamethrower damaged. Had to tank some shots with the MECs while fighting my way out of LZ through the 7 Muton Elites 👽 [Muton Elite 7] [Seeker 4 Hydra 1] [Sectoid 4 Drone 1 Leviathan Mechtoid 1] [Sectoid Commander 2 Muton 4 Mechtoid 1] [Floater 4 Heavy Floater 1 Aircobra 1 Chryssalid 1] [Muton Elite 6 Ethereal 1] 💀 5 pods, 40 kills 🏆 Sectoid Corpse 6, Sectoid Commander Corpse 2, Floater Corpse 4, Heavy Floater Corpse 2, Muton Corpse 4, Muton Elite Corpse 13, Ethereal Corpse 1, Chryssalid Carcass 1, Drone Wreck 2, Mechtoid Core 2, Seeker Wreck 5 🏆 Elerium 86, Alloys 78, Fragments 78, Meld 23 (1/2), Flight Computer 0/4, Power Source 1/4, Fusion Core 2 Flight Computers 🛸 7 Power Sources 🛸 2 Repair 🛠 Flamethrower (3d) –$15 Meld –6 Traded 💹 20 Sectoid Corpses to Nigeria for $50 ✔ Strategy notes: ・・・・・・・ Dec ️30 ・・・・・・・ Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Rearm interceptor 🔁 with Plasma Cannon in South America (7d) UFO-118 United States Large NOE — Abductor 🛸 Abduction #2/2.5 🛸 📝 only 2 Coilgun Ravens are available there right now, the Firestorm is repairing after the Overseer fight engineer loadout change Abduction #2/2.5 💧 Swarming, United States, Roadway (Deluge) 💧 R=304(–35) M=–102 T=21 ⚔️ scout+++ sniperP gunnerP rocketeerP engineer shogun marauder pathfinder 💥 wounds fatigue 11d 16d 9d 5d 👽 [Floater 2 Berserker 1 Behemoth 1] [Sectoid Commander 1 Mechtoid 1 Outsider 2] [Sectoid 1 Thin Man 3] [Muton 4 Behemoth 1] 💀 4 pods, 17 kills 🏆 Sectoid Corpse 2, Sectoid Commander Corpse 1, Floater Corpse 2, Thin Man Corpse 3, Muton Corpse 4, Berserker Corpse 3, Mechtoid Core 1 🏆 Elerium 6, Alloys 9, Fragments 21, Meld 25 (3/3) 💲 138 Start ⚒ Foundry Psi Warfare Systems (5d) –$75 Elerium –15 Fragments –30 Meld –40 Sectoid Corpse –12 Start ⚒ Foundry Ammo Conservation (8d) Alloys –60 Fragments –100 Meld –50 Muton Corpse –20 💲 Some "luxury" projects. I used to be starved for Weapon Fragments; I have plenty now. ✔ Strategy notes: ✔ Strategy notes: Build ×6 🔧 SCOPE (5d) –$36 Researched 💡 Muton Elite Autopsy 🥼 Start Interrogate Muton Elite (3d) Might as well. My scientists have nothing better to do, Alien Command And Control requires more Ethereal Corpses Completed 🔧 Plasma Cannon — rebates Elerium 22 Alloys 18 Rearm interceptor 🔁 with Plasma Cannon in Europe (7d) Completed 🎯 1 Aim 1 Dodge ・・・・・・・ Dec ️31 ・・・・・・・ Completed 🎯 1 Boost Psi training 🌀 success Psi Panic Rocketeer ✔ Nice, it was only 44% too. He won't be Psi Panicking anybody with any semblance of success, but this opens up Tier 4 psi powers that don't depend on Will, like Psychokinetic Strike which fully obsoletes the HE Rocket. .....Of course the campaign will be over before any of it can happen. Psi training 🌀 Psi Panic Gunner 46% 8d Completed 🎯 1 Aim 1 Dodge ・・・・・・・ End of month ・・・・・・・ Alien Resources: –102 Alien Research: 305 (Bonus: –35) XCOM Threat: 21 SummaryDuring the previous couple of months, the most precious resource was Weapon Fragments, which the Plasma Weapons research consumes by the hundred. Other Alien Materials like Alloys and Elerium have had a bit of time to accumulate. They are now being spent to build as many Firestorm interceptors as possible, and their weapons. So far, 5 are operational, 1 in each continent. A Firestorm on its own has about a 2 in 3 chance of shooting down the Overseer. 2 Firestorms guarantee a kill. The next goal is to have 10 Firestorms, 2 in each continent, but that takes a while. As an interim measure, 5 Ravens will be given Plasma Cannons, so that after the Overseer has been heavily damaged by a Firestorm, they can finish it off in a very short encounter aided by Aim and Dodge modules. The Hyperwave Relay completed mid-month, and the first Overseer of the campaign was detected late in the month over North America. The single Firestorm stationed there was lucky enough to defeat the Overseer. One Ethereal was obtained. At least four are necessary: 1 captive and 3 corpses. It is too early in the campaign for Ethereals to spawn on regular ground missions. Shooting down UFOs that are piloted by Ethereals is crucial. The network of interceptors for doing so is about halfway in place. An Assault Carrier that was inserting troops to create a Terror Site was shot down by a Plasma-armed Firestorm. It provided one Ethereal corpse. However, an Abductor managed to slip through while the Firestorm there was repairing. The Firestorms are powerful, but there isn't enough of them yet. The two Harvest missions for the month were a Transport (regular) and a Harvester (regular.) The Alien Research mission was a Scout (regular.) All Scout, Hunt, and Bomb missions were intercepted; small UFOs, mostly. 13 UFO assaults in total this month. 1 Terror (carried over from last month), 2 Abductions, 1 Council mission (generic Asset Recovery), 3 Exalt missions (1 Data Recovery, 2 Extractions.) StatisticsXCOM interceptors shot down 3 Scouts, 3 Fighters, 1 Raider, 1 Overseer, 1 Terror Ship, 1 Assault Carrier, while 2 Abductors slipped in unopposed, and 1 Fighter blew up in midair. The cost was 125d of repair time, and 5 Aim, 2 Dodge, 3 Boost Modules. There are 19 Ravens and 5 Firestorms. All Ravens carry Phoenix Coliguns and all Firestorms carry Plasma Cannons as their primary weapon. XCOM soldiers killed or captured 36 Sectoids, 17 Mechtoids, 15 Drones, 33 Thin Men, 25 Seekers, 46 Floaters, 17 Heavy Floaters, 30 Mutons, 8 Muton Berserkers, 27 Muton Elites, 2 Cyberdiscs, 29 Outsiders, 13 Sectoid Commanders, 2 Ethereals, 1 Sectopod, 11 Chryssalids, and 72 Exalt in 20 combat missions. The top damage dealer was the MEC Gauss Railgun. The most numerous rank on the roster is GSGT (24) and second most numerous rank is MSGT (21). Roster size is 61, but only 48 ever go out on missions. Newly available powerful perks are Rapid Fire (Pathfinder), In The Zone (Sniper.) XCOM field officers are 1 Lieutenant, 2 Captains, 2 Majors, 2 Colonels, 1 Field Commander, all of them Scouts. In Psionic Training there were 6 successful and 3 failed attempts to learn Tier 2 powers; 4 successful and 1 failed attempts to learn Tier 3 powers. XCOM salvage teams retrieved 675 Elerium, 734 Alloys, 437 Fragments, 356 Meld, 14 intact and 26 damaged Flight Computers, 9 intact and 19 damaged Power Sources, 15 intact and 7 damaged Alien Stasis Tanks, 6 intact and 1 damaged Alien Surgeries, 2 Fusion Cores, and 1 Ethereal Device. Capture Engineers brought in 4 Sectoids, 4 Thin Men, 8 Floaters, 5 Heavy Floaters, 4 Mutons, 1 Muton Berserker, 7 Muton Elites, 2 Sectoid Commanders, 1 Ethereal, and 8 Outsider Shards; with 6 Alien Pistols, 20 Alien Carbines, 9 Alien Rifles, 7 Alien Heavy Weapons, 2 Exalt Laser Rifles, and 20 worthless Alien Grenades. XCOM earned $1490 from Grey Market sales. XCOM received $765, 1 scientist, 6 engineers, and 6 CPLs by fulfilling Council requests. XCOM received $986 and 1 SGT as mission rewards. XCOM received $1992, 9 scientists, and 7 engineers as monthly funding. The science team researched Precision Plasma Weapons, UFO Analysis Harvester, Heavy Plasma Weapons, UFO Analysis Overseer, and Muton Elite Autopsy. In the foundry, MEC Advanced Servomotors were developed. The engineering team built 1 Hyperwave Relay at the base. They built 3 Firestorms, 10 Plasma Cannons, 5 Aim Modules, 2 Dodge Modules, 3 Boost Modules, 2 Reflex Rifles, 1 Walker Servos, 1 Reinforced Armor, and 1 Chitin Plating for the troops. |
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Play Titanic slot machine to learn about its seven different bonus features. If you want to see a classic in the making, then set sail on the ship. What is So Special about Titanic Slots? Titanic game is a 5-reel and 25-payline video slot inspired by the 1997 epic movie. It is definitely going to pull the heartstrings of the people who gamble ... The Titanic slot machine has everything you need to be called good: balanced gameplay, saturated with bonuses and secret levels, a lot of winning combinations and of course, generous and frequent payouts. Beginners can experience their luck if they play Titanic slot in free mode without registering in a casino with the Bally affiliate license, and experienced players can immediately bet on ... Titanic Slot . The epic, action-packed romance set against the ill-fated maiden voyage of the R.M.S. Titanic is brought back to life in the 5-reel, 25-payline Titanic slot machine by Bally!This fantastic game is based on the hit 1997 film from James Cameron and one of the highest grossing films of all time. Play Titanic Slots Machine, a unique online game for those who love the most dramatic, epic and romantic movie of all times. Try it now and get Free Spins. Titanic Online Slot Review . Bally brings you an oceanic voyage feel with the free Titanic slot. The game has 5 reels and offers 25 fixed paylines to raise the stake. When the game starts, you are asked to choose a ticket. Purchasing 1 st ticket allows you to play all the bonus features and you have the chances to win Maxi, Mini and Top jackpots. Titanic casino slot online has an easy to play base game which offers a player chances to win progressive jackpots, trigger free spins or multiply one’s bet significantly, leading to decent payouts. The symbols are quirky, including images of luggage, pocket watches, taxis, leather gloves, the main characters Rose and Jack, and most importantly the Titanic logo which multiplies a bet 500 ... In addition, you can access 4-wheel advancement, consisting of two Titanic Slot machine online free spins. As you can see, this video entertainment is in ship format! Play Titanic Slot machine online and choose your level. The gaming offers three levels of play, all of which are dictated by the various classes aboard the ship. A third class ticket allows you to play all 25 lines along with the ... The Titanic Slot machine online free is full of special features, but before they become available, you need to determine the amount of the bet. The determination of the bet was made in a very original way. At the beginning of the game, the participant chooses one of several tickets of 1, 2 or 3 classes. For the 3rd class ticket the bet is 0.35 credits, for the second class it rises to 0.80-1 ... In case of Titanic slot machine online, when we play the lowest stake, we cannot win the jackpots. To earn them, we have to spin the reels with at least a 0.02 lines bet. To get the TOP jackpot, we have to try luck with a minimum of 0.05 lines bet. In addition, the Mystery Jackpots feature will not be activated with the lowest bet which is quite similar to Koi Princess slot’s random bonus game. Play Titanic slot by Bally for free. Try this Movie branded online slot machine totally free with No deposit, No download needed.
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