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True Story Time
Ok, forgive the formatting. This was originally a greentext post for all the /b/tards at 4chan. It's also a long read but if you can get past that then it is actually a quite interesting story that happened to me years ago. be 22 active duty air force assigned to Nellis in Las Vegas not disclosing job, but no stranger to weapons and tactics get pulled in to supervisor's office one day told I've just been "voluntold" to participate in a training exercise with DOD no other information given other than reporting instructions pretty much any question I asked was answered with "I have no fucking idea " report to conference room at base hotel next morning per instruction see about 12 other guys from my unit also voluntold to be there five guys enter room in civilian clothes introduce themselves as the "WHITEBOX" Group Assume it's an acronym for something, but never explained told we will be upgrading our security clearances hours of paperwork, only told we are participating in a force on force exercise released back to our unit crack jokes about how the exercise is a lie and we will be experimented on return to regular job and time passes eventually assume that it was canceled and forget the whole thing about 2 months later supervisor pulls me aside and tells me that I need to report to a briefing the next day says it’s about "some WHITEBOX exercise" has no idea what it is and doesn't seem to care. once again report to base hotel with the other 12 guys WHITEBOX guys show up and pick us up in a van driven off base to some random office building and escorted into the offices of the Department of Energy, WTF? mystery only deepens, what the fuck is happening? what if this actually is some evil experimental shit more hours of paperwork and security/safety briefings by random suits had to fill out and sign a non-disclosure agreement and that threatened arrest if violated required to turn in cell phones and any other electronic devices in our possession our cell phones get locked in a cabinet while the office phone in the room gets unplugged WHITEBOX guys finally return and fire up a power point briefing first slide just titled WHITBOX Exercise 0X slide also labeled in bold red letters "CLASSIFIED TOP SECRET / NOFORN / ORCON this is really starting to feel serious WHITEBOX Exercise finally explained told that for the next two weeks we will be role playing as OPFOR (opposing forces) we will try to attack and penetrate a DOD facility and carry out a simulated act of sabotage facility is protected by a contracted privately owned security force security group is required by the DOD to carry out this exercise in order to audit their protection every couple of years if we succeed, security company fails the audit and looses the contract the exercise is the conclusion of a two week inspection of the security contractors and their procedures every exercise a random military unit is chosen as OPFOR "reminded that we are silent professionals and that this isn’t something we should be advertising shaving wavers granted and civilian attire only FUCKYEAH.jpg power point scrolls to a page with a google earth screenshot on it instantly recognize the picture it's Area 51 holyfuckingshit.exe are we are being told to break into Area 51? can't be real random unit bro pipes up out of nowhere "Is that fucking Area 51?" we are all fucking stoked later told not to call it Area 51 as that just makes you a total chode Groom Lake, Paradise Ranch, or Homey Airbase are the acceptable names many insiders simply refer to it as “The Base” also reminded of the possible legal action via UCMJ if we go around telling everyone about it One of the WHITEBOX guys is now our designated "insider threat" exercise is designed to simulate that someone inside has been comprised by a foreign government he will provide any information that we ask for that he has knowledge of or access to other WHITEBOX guys handle will handle exercise logistics they will provide any weapons or equipment that we request to carry out mission "within reason" told this is not a COD loadout screen ground rules established... will only be provided with weapons that we are certified to carry weapons will be armed with blank rounds or completely empty also no vehicles will be utilized by us within the DOD property landmarkers simulating road chases are not authorized our insertion is simulated so we will already be escorted/processed through various checkpoints and dropped off near the base no impractical equipment requests, so no tanks, helos, surveillance drones, or scud missiles, lol any explosives we intend to simulate will be assessed by WHITEBOX so if we want to blow the perimeter fences we will tell them before hand, they will calculate the weight of the bang we would need, it would be simulated by rocks, and then someone would need to hump the weight number 1 rule established and stressed with a very serious tone we will be escorted by WHITEBOX evaluators at all times within the DOD landmarkers at no point are any of us authorized to be alone in the facility actual security is not laxed because of the exercise, nor is this a free pass to roam security personnel can still use real force in the event that we deviate from the established protocols shown various pictures within the airbase that most will never get to see a specific hangar is designated as our target building. we will need to gain access to that hangar and carry out an act of sabotage for our sabotage we will need to ///REDACTED/// obviously we won't be doing it for real so we will actually need complete a random task inside the hangar task will be designed to be as complex and time consuming as the real thing all while being hunted by the security force insider threat briefing continues, various elements of the base security procedures and day to day operations explained however, get the impression that the chosen source is someone with a generic admin position and is not actually involved with security we are also encouraged to do our own research and scour the interwebz for info about the base told to supply the URLs to WHITEBOX if we find anything of interest. sorry if we got your Alex Jones or Art Bell conspiracy blogs taken offline briefing finally concludes, we are reminded of our non-disclosure policy and taken back to Nellis and dismissed for the day next day we all meet at Creech Air Force Base in Indian Springs, Nevada we will be using this location to build our plan of attack and do rehearsals/dry runs it's actually pretty cool because it's on us to plan our op, just a bunch of random Airmen periodically grill our insider with questions and start asking our other WHITEBOX guys for gear we tried to have our insider take pictures of the interior of our target hangar, but he got caught IRL he would be arrested and interrogated by the feds, and the whole op would be dead instead though the guys that caught him received kudos from the inspectors, and he just tells us nope have to rely on a whiteboard sketch of the inside decide to keep it simple, M4 riffles only however I am certified on the Barret M82 .50 cal. we decide that I will carry that heavy mother fucker as well as an M4 and provide overwatch from the distance kind of bummed out because im not going inside it will be on me to neutralize certain security positions that we have previous identified we remind our WHITEBOX guys that the M82 is an anti-material weapon with the ability to disable vehicles they tell us that I will just need to call my shots to the evaluator that I will be partnered with he will radio to the vehicles that they are destroyed and will need to stop driving guess I should mention that is also part of the disadvantage we have we will all be paired with WHITEBOX evaluators who will sort of act as referees during this simulated battle however they will all be wearing bright orange reflective vest identifying them as exercise officials that really fucks our ability to stay hidden and stealthy, but it is what it is also should mention that this is a daytime raid despite our objections sounds like they are setting us up for failure, but they remind us not to think of it like that this is all being done just so the evaluators can get a good look at the security's incident response procedures it's not an unannounced drill, the military doesn't really like to do that kind of thing especially with large scale exercises such as this everyone on the base know we are coming, there's no element of surprise here except with what kind of attack we prep it would be a real hot clusterfuck if the security contractors failed the audit heads would roll, people would get fired, and numerous officers would be relieved of command I still get to attack Area 51 so don't care as this is the coolest thing I've done in the military our plan is starting to come together over the days decide to sacrifice one of us in a suicide bomb attack figure out which of us is the most "FNG" or lowest ranking and make him do it he will approach one of the ECPs (entry points to the base) on foot wearing a rucksack loaded with rocks (make-believe explosives) he will be wearing a uniform and will identify himself as Air Force and will franticly yell that he needs help we don't anticipate that he will make it that far or that the security will actually swallow this ruse however his goal is to get as close as he can to the ECP and yell allah ackbar and release his dead man's switch and try to take out what he can his evaluatoescort will drop a GBS (ground burst simulator) when he detonates GBS is a little miniature explosive device that just makes a really loud boom anyone who’s been through any type of military training is familiar with them, they are used to add stress and create excitement we are hoping this will be a distraction and will get as much security as possible to converge on that location the rest of us will assault from the other side of the base and try to breach the perimeter several of us will also be rucking explosive rocks for the breach chose a breach point that will have us crossing only a minimal portion of the flightline (place where aircraft operate) if we successfully simulate breaching the perimeter the exercise will be paused and we will be inprocessed through the ECP and brought into the base exercise will resume and we will continue to assault towards the target hangar I will stay outside in my sniper position and try to smoke what I can inside the hangar the team will cover the doors with simulated claymores and take up cover two guys will carry out the simulated sabotage act while the rest cover the doors WHITEBOX doesn't have any inert claymores to provide so the will be simulated with small weighted ammo cans the weight is really starting to become problematic so we abandon the claymores and decide to just cover the doors with firepower would really help if we had a vehicle, but not happening to be fair, vehicles wouldn't make it that close to the base if they tried to attack IRL armored or not week one down, plan looking solid considering how much of our attack is simulated two weeks of planning is actually excessive not complaining though cause two weeks of hanging out and smoking and joking compared to normal work at Nellis only downside is the hour drive back and forth each day to Creech AFB casino right outside that base with awesome steak and eggs so not too bad though one of the WHITEBOX guys tells us he's actually employed by the Department of Energy he doesn't actually work at Groom Lake, he works at the Nevada Test Range the massive amount of Nevada landscape that is restricted and owned by the feds is actually impressive contrary to popular myth there is road access to Groom Lake via the adjacent test range, but not too many people actually make that drive. the 737 shuttle from McCarran Airport is how everyone gets there since the drive is long as fuck the main paved road through Rachel Nevada that all the tourist flock to doesn't really have any operational use anymore allegedly we will be driving there through the test range via a convoluted series of paved and dirt roads route is CLASSIFIED TOP SECRET, not kidding DOE dude gives us a tour of the test range one day load cases of water in back of van drive to Mercury Nevada and stop at checkpoint inprocessed inside, get pictures taken and issued escorted visitor passes also required to wear radiation badges once inside get to see all that shit from The Hills Have Eyes, fake towns that were blown up with atomic bombs not as intact as they are portrayed in films though, they are pretty rekt or deconstructed show us a massive crater called the Sedan Crater in the 50's they experimented with using atomic bombs for mass excavation projects hoping they could just nuke the ground and build shit instead of fucking around with bulldozers pretty stupid and impractical but they didn't know any better back then they buried an atomic bomb a half a mile underground and blew it up Sedan Crater left behind as a result and the fucking thing is huge. they allegedly herded cattle down to the bottom of the crater afterwards to test the post fallout effects pretty fuckin savage, and it was actually stunning to look at two hour drive to Groom Lake though endless desert roads now see why we loaded the water, we’d be pretty fucked if the van broke down or got stuck get first distant look at the base without having to enter their checkpoints holyshit.mp4 very few people get to actually see what we are seeing to be honest though, looks like any other air force base I've ever seen except smaller besides the obvious fact that it is in the middle of bum fuck nowhere and its main runway is long as fuck also realize one of the reasons they didn't want us operating vehicles most roads are dirt and the entire lake bed is surrounded by "moon dust" everywhere moon dust is the ultra-fine sand found in certain parts of the desert with the consistency of flour it's also a total bitch to drive in and the security patrols getting stuck is a somewhat frequent occurrence told that they even have some of the AAFES fast food joints there that you find on any other base imagine working at a Burger King that you need a Top Secret security clearance for, how the fuck does that work??? noticed that despite being authorized to be here, we are still being watched by distant security patrols wonder if they know we are the bad guys that are going to be attacking the joint make some minor adjustments to the plan since the google earth pictures lack some detail conclude tour and take the 3 to 4 hour drive back home, most of us slept in the van arrive at Creech next day and see that more WHITEBOX guys have been added to the mix, now there's like 20 of them for the past two weeks they have been inspecting the security contractors and its procedures you can tell a lot of them are ex-military based off of language and the people that are dipping and spiting in empty water bottles the mood is light, all of the exercise planning is finished, nothing to do the last two days we managed to borrow an empty hangar at Creech and used it as a mockup of our target hangar to run rehearsals no longer asking our insider questions about security, instead start asking completely ridiculous questions about conspiracies for lulz accuse some of them of being reptilians to see how they react, some of them get legit uncomfortable before you go sounding off, doubt they are hiding anything, some folks just don’t get military humor one does, however, and shows us a velcro patch that he wears on his rucksack it's one of those standard patches you spot on a pilot’s flight suit that has the name, rank, branch, and blood type his blood type seriously says reptilian it's obvious that they embrace and poke fun at the reputation this base has, in fact they thrive off of it the day finally fucking arrives, time to attack this bitch wake up at 0400 and drive an hour to Creech dressed to kill decide to wear DCU "desert combat uniform" pants and a sand t shirt with my personally owned Blackhawk tactical vest to carry spare M4 mags sometimes the military issues some real shitty gear so our unit is somewhat lax and allows us to personally buy our own better equipment if it has command approved use and doesn't break SOPs also wear my empty gas mask pouch attached to my hip and use it to carry spare M82 .50 cal mags also wear a black turban for lulz that I bought off an ANA (Afghani Northern Alliance) dude downrange used to have a guile suite but it got lost on a deployment so that's a no go unfortunately arm up with an M4 with M68 red dot sight and attach a BFA "blank firing adapter" to the muzzle, and load six mags of .556 blanks also provided with my trusty Barret .50 M82 and five mags there is no BFA for the Barret that I'm familiar with so carry that with empty mags, guess I get to cheat with the weight load up in the vans with WHITEBOX team and drive another hour to Mercury get inprosscessed through security checkpoint and receive visitor badges for the test range drive another 2 hour on random roads passing more checkpoints /// REDACTED /// forced to surrender cell phones, personally owned electronic devices and CAC cards (military ID cards) again receive our escorted visitor passes for Groom Lake and now continue down some of the most forbidden roads in American history start unloading as close to our start point as the terrain allows and hump the rest of the distance on foot with our escorts suicide attack bro hangs back in the van with other escorts and is driven to his start point the terrain is favorable and allows us to set up out of sight hence why we chose the spot I break off and try to set up my nest at my chosen OP "observation point" as discreetly as possible not really stealthy cause I'm being followed by a guy wearing an orange reflective vest that says STAN EVAL and he's just casually walking he tells me to set up the Barret, but just simulate your shots by firing the M4 blanks now in a spot where I can observe base activity and provide cover fire for the breach, but I am also the most easy to spot sniper ever now wait for confirmation that our distraction on the other side has happened, taking a real long fucking time my escort's radio chimes to life and starts talking "attention all WHITEBOX, we now have proper authentication via CASTLE ROCK for initiation of a detachment level exercise" voice on radio proceeds to spit out a long winded exercise safety briefing realize it's been about 40 minutes and we are just now fucking starting another 10 minutes and finally get word that suicide bro is approaching his target escorts all inform us that the security force is responding to reports of an explosion outside of the ECP later find out that suicide bro was stopped and challenged at gun point about 50 meters outside of ECP by a mounted patrol he then just fuck it and started sprinting towards the ECP until they opened fire with blanks and his escort set off the GBS he actually managed to take out the vehicle that stopped him and create several casualties (we gave him the heaviest explosive rocks loadout) overall our distraction was pretty fucking successful give it a another minute or two and finally start shooting and calling my shots to my escort/evaluator he's talking on his radio and relaying my simulated violence, "inform Merc-17 that they are dead from sniper fire" etc... I have predetermined targets to engage based off of what poses the biggest threat to the breach team I actually do some damage and get confirmation of casualties from my escort it's about a 600 meter run to the base perimeter in the open desert so it's on me to try and clear their path as much as I can the plan is to try to lure some security vehicles to our position then eliminate them with the Barret while they are en route the dead vehicles can then serve as points of cover for the breach team as they assault towards the base breach team was also aiming to see if they could snag any security radios from the dead patrols so we can monitor their comms didn't really work out that way however, in the end we simply didn't have all the info about the anticipated security response without giving away too many sensitive details, we all got ambushed by the security from unexpected locations forced to abandon my nest and the Barret to start moving towards another location to back up the breach team that was under fire trade some shots with security until my escort finally announces "ok dude, you're dead. go ahead and lay down" that's it, game over play dead for about 20 minutes while security cleans up the area breach team gets rekt, we managed to get within 100 meters of the perimeter couple of security dudes approach me and perform a dead combatant body search on me it's a specific type of search designed to search a dead body while also checking for possible explosive booby traps pretend to be dead and let security dudes run my pockets finally one of the evaluators shouts "PauseEx" (pause exercise) we got fucking annihilated, no chance this attack was going to be successful our evaluators tell us that everyone did a great job, HOWEVER.... we are going to continue the exercise because they didn't get the chance to observe much of the internal security components we are going to resume the exercise assuming that we were actually able to get inside that target hangar this will give the evaluators the opportunity to observe the security's recap and recov procedures (re-capture and recovery) we all get magically resurrected from the dead I realize that I am actually going inside Groom Lake! Fucking Awesome... spend about 15 minutes policing up the area for brass which means wandering around and picking up spent cartridges board vans and get driven around to ECP. realize that only half of the security force is playing in this exercise the rest are still armed with live weapons and are still performing regular protection duties forced to show our visitor passes, names and badge numbers are compared against a master list that the security has /// REDACTED /// /// REDACTED /// notice a homemade sign hanging on the wall at the security center it’s got a picture of an alien with a red X through it that says "no extraterrestrial entities or relics beyond this point" like I said earlier, everyone enjoys the reputation this base has drive to our target hangar, holy fuck! I am now inside Area 51 use of blanks not authorized indoors, everyone is told to clear out weapons rest of the exercise will use simulated firing, the equivalent of pointing your empty weapon at someone and yelling bang sadly not the first time I trained like this, military does it all the time it’s ridiculous and awkward every time, looks like a bunch of kids playing backyard soldiers with sticks security has already reset its posture, they know we are attacking but doesn't know the building we are hitting we all enter the hangar, get the impression that it doesn't actually get used IRL anymore reeks of mildew and no power inside, dust everywhere in the center there is a pickup truck covered with a tarp and roped off with red rope and stanchions, signs posted identifying it as a controlled area told that this is a simulated military asset and this is what we are sabotaging WHITEBOX evaluator pulls a box out of the bed of the truck remember when I said we will have to do a complex and time consuming task to simulate our act of sabotage? it’s a fucking Star Wars Lego kit! I shit you not! evaluators tell us we will need start building it and reach page 12 in the instructions without errors or mistakes kind of wish we went with our earlier plan and brought claymores cause I spotted some sweet chokepoints outside the building to set them up also wish we had the idea of bringing padlocks and chains so we could lock down the hangar and make life more difficult for the security force set up our spots to cover the doors, we are well versed with building clearing tactics so we know what spots to cover to make it hard WHITEBOX evaluator authenticates over the radio with someone by passing letters and numbers back and forth, process known as sign/countersign voice on radio announces that the detachment level WHITEBOX exercise has resumed showtime! Two unit bros start opening the Lego kit and sorting parts me and the suicide bro weren't supposed to be in this hangar or even on the base to begin with so we don't have points to cover inside come up with idea and ask one of the escorts if we can go out the back on to the flightline plan to walk to two separate buildings in opposite directions and see if we can create distractions evaluators approve the plan, but tell us we can't approach or enter other buildings, nor approach any parked aircraft decide to leave firearms and my tac vest behind for clever reasons if we are unarmed the security will most likely apprehend us, and search us this is more time consuming than just shooting us and will keep them away from the hangar longer exit the back of the hangar on to the flightline and just start casually walking down the tarmac with my escort eventually hear the sound of police sirens in the distance getting louder, hear they come! get the urge to start sprinting but decide not to since it would most likely result in me being tackled on the pavement, fuck that later realize distant sirens are actually responding to hangar after reports of a silent alarm being received so much for the distraction plan decide not to return to hangar since there is not much I can do unarmed, and continue walking down flightline all the parked aircraft I see are just normal military aircraft, although some do seem to have “enhancements” or cosmetic features that I haven’t seen before ask my escort where they keep all the flying saucers, he smirks and just replies "underground" wonder if there are actually any subterranean levels to this base, suppose a lot of these buildings could support that ask my escort if there are really underground levels, he facetiously says “who knows” white pickup truck with police lights approaching fast pretend not to notice and keep walking voice starts barking at me over a loudspeaker "stop right there! do not move! get your hands up! security mercs climbing out of vehicle with rifles drawn, don't see magazines in the riffles, they are part of the drill they actually try to challenge both of us, escort has to remind them that he is out of play security goons bark at me, "face away from me NOW! keep your hands up!" they are actually pretty intimidating, I comply proceed to have me lay on the ground face down with my arms and legs stretched out yell at me to put my hands in the small of my back, palms together, fingers up big black guy approaches me and actually puts his knee on my neck George Floyd style "don't fight me, don't resist me, or you are gonna get hurt" he says puts me in zip ties and picks me up, see other guards still have weapons drawn on me overall whole thing similar to a gangbanger getting rolled up by the cops black guy puts me in some weird and uncomfortable arm hold tells me to start walking while he steers my body with the arm hold and walks me off the flightline taken to a grassy area, get put back on the ground and searched and questioned /// REDACTED /// I try to bluff and say that the hangar will blow if anyone goes inside, see if that stalls them he tries to question me about it, but I can tell he’s not biting, I decide to tone it down and stay quiet cause the dude really looks like he’s going to fuck me up actually overhear his partner talking on the radio, he’s telling others to exercise caution and beware of possible explosive booby traps lights out, realize that someone put a bag over my head evaluator calls out "EndEX" (end exercise) all portions of the exercise are terminated, it's all over black security guy cuts my zip ties, takes off the hood and sets me loose later find out that security retook the hangar with no problems my guys inside struggled with the Legos since it was so dark and hard to see instead of immediately going in, security tossed inert CS gas canisters inside none of us brought gas mask since it was something our insider failed to mention evaluator let us build legos for another 30 seconds then yelled “GAS, GAS, GAS” unit bros in the hangar were told to lay on the ground and pretend to be incapacitated security swarmed the place with gas mask and guns, kicked away weapons they got a similar treatment to what I received on the flightline and got hauled out of there we all regroup at the base's main visitor center for the AAR (after action review) overall security responded quite well, only some points were critiqued, nothing failing smoke cigarettes and crack jokes back and forth with the security dudes, finally get to see the human side of the guy who snagged me on the flightline tell him he’s one scary mofo, he smiles and we shake hands security dudes leave, head to base theater for full debrief WHITEBOX guys thank us for our participation, time to head home wait a sec, let’s see some fucking aliens WHITEBOX guy smirks and says he’ll give us the dollar tour another day drive back to Mercury knowing full well that we are not going to hear back from them, especially about a tour return radiation badges to the Mercury office told that if we never hear back from them that it’s a good sign told that if they do call us then our Tricare (military health coverage) will get put to good use whole experience was cool as fuck one of the evaluators hands out business cards for ///REDACTED/// and tells us to look them up when we separate from the military starting pay for the security force is pretty fucking dope and only certain military backgrounds are considered for it return to Indian Springs and hit up the casino for drinks with the original 5 WHITEBOX guys ask if any of the prior OPFOR units actually pulled it off and broke in told that a group of CCT guys from the 24th STS was the closest anyone’s ever gotten but even they still failed makes sense, I’ve heard that those dudes are legit operators tell war stories and get drunk actually receive a letter of appreciation from the Air Force Test Center Detachment 3 from Edwards Air Force Base, California about a month later it thanks me for my participation in an exercise but makes no mention of Groom Lake my participation in a vaguely worded “DOD exercise” actually gets mentioned as a bullet in my annual performance report mfw I attacked Area 51 tldr - me and my coworkers "broke" into Area 51 with automatic weapons so we could put together an X-wing starfighter out of Legos Thanks for reading. I should mention that I have intentionally withheld a lot of details and even altered a few. I'm not trying to blow up anyone’s spot and compromise shit. Just wanted to share a true story about some cool shit I got to do in my youth. For example WHITEBOX is a completely fabricated name while the whole operation actually went under another random weird name. It still ranks as some of the most cloak and dagger shit I got to do in the military. I actually don’t really tell too many people because it is no one’s business and no one would believe me anyways. I finally figured that enough time has passed and like I said, I have specially tailored this story to avoid leaking any sensitive shit. Overall the base was actually kind of underwhelming. I didn’t really see any earth shattering secrets there. All of the alien and reptilian conspiracy theories were openly mocked and made fun of there. It’s really just a base that gets an extra layer of discreetness and physical security for more sensitive assets and projects to be kept there. The CIA, JSOC and other intel gangs from Washington even have offices out there because it’s just a quiet tucked away place to do business. I will say that their security is no joke and that they have some truly fascinating techniques to detect and deny intruders. Hope you enjoyed.
My take on fixing the "Star Wars" Sequel Trilogy (Part 2)
Part 1 is HERE, if you're curious. This is the first half of my reimagining of Episode VIII. I wanted to fit it all in one post, but it got a little long. I promise: I'll post the second half as soon as it's finished. FAIR WARNING: Full disclosure: I'm one of the Star Wars fans who liked The Last Jedi. In fact, I'd go so far as to call it my favorite movie in the Sequel Trilogy. No, I don't think it was perfect. No, I don't think you're a bad person if you didn't like it. But as I said in my last post, I firmly believe that the single biggest problem with the Sequel Trilogy is that it felt more like an extended tribute to the Original Trilogy than a meaningful continuation of its story; I also happen to believe that The Last Jedi was the major exception to that rule. Love it or hate it, it's hard to deny that The Last Jedi charted its own course, and it was anything but a safe slice of fanservice. It developed the central characters of the Original Trilogy in bold ways, it went out of its way to shake up the classic Star Wars formula, it explored an array of ambitious themes, and it actively avoided following the same plot structure as the Original Trilogy. It's also easily the most visually unique entry in the Sequel Trilogy, with multiple striking set-pieces that look absolutely nothing like anything in the Original Trilogy. The desolate island planet of Ahch-To, the swanky resort/casino of Canto Bight, and the red deserts and crystal caverns of Crait were nothing if not original. I'm not here to argue with people who disliked The Last Jedi; I think we're all pretty sick of arguing about that film by now. But I will tell you up-front: of my three reimaginings of the Sequel Trilogy, this one will be the least changed from the source material. Consider yourself forewarned. The story so far: Thirty years after the death of Emperor Palpatine, an uneasy peace reigns over the galaxy. The New Republic, a democratic regime founded by the heroes of the victorious Rebel Alliance, rules over most of the galaxy from the capital world of Coruscant, its mighty space fleet patrolling the spaceways from the Core Worlds to the Outer Rim. But in the wake of the mysterious disappearance of the legendary Jedi Knight known as Luke Skywalker, the future of the galaxy appears uncertain. Despite the New Republic's best intentions, most of the galaxy's wealth is concentrated in the hands of an elite group of traders and industrialists who profited from the rebuilding of the Core Worlds after the devastation of the Galactic Civil War. Since those dark days, divisions between rich and poor have left the vast majority of the galaxy's population living in squalor, leading to simmering tensions in even the most civilized worlds. On most habitable worlds, the New Republic keeps order with the aid of well-armed Planetary Security forces, who often use brutal methods to quell unrest and root out suspected radical groups. Amid this world of tension, an underground society known only as "The Resistance" claims to champion the ideals of Luke Skywalker, who once stood as a beacon of hope against the forces of tyranny and injustice. Some view the Resistance as dangerous radicals, but others see them as idealistic crusaders keeping the values of the old Rebel Alliance alive. Visually, this era of Star Wars is inspired less by pulp science-fiction of the '30s and '40s (Buck Rogers, Flash Gordon, John Carter of Mars, Lensmen, etc.) and more by cyberpunk fiction of the '80s and '90s (Neuromancer, Snow Crash, Blade Runner, Ghost in the Shell, etc.). The Resistance aren't an upstanding crew of gallant freedom fighters—they're a morally ambiguous band of tattooed street punks who can usually be found hanging out in seedy night clubs at the heart of densely populated cities. "Planetary Security" aren't styled after goose-stepping Nazi Stormtroopers or SS Officers, but after modern-day American SWAT teams or riot cops. Rey didn't grow up on a Tatooine-esque desert planet covered in scrapyards, she grew up in the shantytowns of a sprawling planet-sized city. If you need a visual reference: think this, or this, or this. Anyway... In the Unknown Regions, the splintered remnants of the fallen Galactic Empire fight a long guerrilla war in the darkness of space, regularly launching surprise attacks on unprepared worlds in the Outer Rim as they spin plans to return the Empire to its former glory. Of the dozens of terrorist groups who continue to champion the Imperial cause, among the most merciless is "The First Order", an elusive band of fanatics led by the masked warrior Kylo Ren and his mysterious mentor known only as "The Oracle". Not too long ago, Kylo Ren and his companions (known as "The Knights of Ren") embarked on a mission to the desolate backwater planet of Eravana, looking for an aging old hermit called Lor San Tekka. As it turned out, San Tekka was a former member of the Jedi Order who was among the last people ever to see Luke Skywalker alive—and he possessed valuable information that held the key to revealing his old friend's whereabouts. In a brutal raid, Ren and his companions murdered San Tekka, took the encrypted map that he kept concealed in his necklace, and killed all witnesses in the nearby village that San Tekka guarded in his twilight years. But in the aftermath of the raid, one of Ren's loyal Stormtroopers—designated "FN-2187", but nicknamed "Finn"—suffered a crisis of conscience, and resolved to leave the First Order to defect to the New Republic. Believing that he could buy a new life with information on Luke Skywalker, he stole San Tekka's map and fled to the nearest inhabited world: a densely populated planet called Jakku covered by sprawling cities. Much to his dismay, Finn soon learned that it wouldn't be so easy to outrun his past. Not long after he arrived on Jakku, he found himself fighting for his life when the local Planetary Security force recognized him as a member of an Imperial loyalist group and tried to kill him on the spot. Soon after that, he learned that many of the New Republic's power-brokers were perfectly content to let Luke Skywalker stay in exile, viewing him as a dangerous revolutionary who would provoke unrest among the common people. While on the run from Planetary Security, Finn crossed paths with Rey, an orphaned young woman who was abandoned by her parents in the city's squalid shantytowns when she was just a girl. With the help of Rey and her trusty droid companion BB-8 (whom she built from spare parts), Finn sought out the local Resistance chapter in a seedy nightclub, knowing that they didn't share the New Republic's feelings on Luke Skywalker. Upon realizing that Lor San Tekka's map really did lead straight to Skywalker, the Resistance pledged their help in decoding the map, and offered to give Finn and Rey safe passage to their safehouse on the planet Takodana. After the Resistance made a call to a certain space pilot loyal to their cause, roguish Resistance agent Poe Dameron pledged to accompany Finn and Rey on their journey. With both Kylo Ren and Planetary Security hot on their trail, Finn, Rey, and Poe made a mad dash to Jakku's local spaceport, determined to make their rendezvous with the Resistance's pilot. Much to their surprise, they discovered that the pilot was none other than Han Solo, who had gone underground and joined the Resistance along with his faithful co-pilot Chewbacca. During the journey to Takodana, Han revealed that Kylo Ren was actually his son Ben Solo, a former pupil of Luke Skywalker who turned against him and destroyed his academy. While Han didn't know Luke's whereabouts, he also revealed that Luke vanished shortly after Ben's betrayal—possibly because he felt responsible for it. On Takodana, where the trio met Han's estranged wife Leia Organa—who had also gone underground and joined the Resistance—the Resistance set about decoding the map. Before they could, though, the Resistance's safehouse fell under an orbital strike from Kylo Ren, who had managed to track them to Takodana. Entering the safehouse with his Stormtroopers, Kylo took the encrypted map and captured Rey, then departed for his hidden fortress on the planet Ilum. Determined to reclaim the map and rescue Rey, Han took Finn, Poe, and Chewbacca to Ilum in the Falcon, secretly planning to confront his son and convince him to return to his family. After being interrogated by the First Order for information on Luke Skywalker, Rey miraculously managed to escape from her cell in Kylo's fortress by taking advantage of her latent sensitivity to the Force. Later, as Han entered the fortress with his companions in tow, he called out to his son by name after recognizing him from a distance—but Finn and Poe were forced to watch helplessly as a visibly conflicted Kylo ignited his lightsaber and stabbed his father through the chest, killing him. While making her way through the fortress in search of a way out, Rey accidentally stumbled upon Kylo's personal quarters, where he kept a shrine dedicated to his grandfather Anakin Skywalker, the man once known as "Darth Vader". Among the relics in the shrine was the distinctive black helmet that Anakin wore after his turn to the Dark Side, but also the lightsaber that he wielded as a Jedi—which was inherited by Luke Skywalker. Desperate for a weapon to defend herself, Rey took the lightsaber and instinctively ignited it when Kylo cornered her outside the fortress. In a fierce lightsaber duel, Rey surprisingly managed to hold her own against Kylo, and narrowly managed to escape with her life when Finn and Poe spotted her and picked her up in the Falcon. Rey, Finn, and Poe returned to Takodana with the map in hand, and finally managed to decode it, revealing that Luke Skywalker was on the distant ocean-covered planet of Ahch-To. But Leia, who had sensed Rey's budding sensitivity to the Force, urged Rey to make the journey to Ahch-To without her companions, hoping that Luke could teach her the ways of the Jedi and help her master her new abilities. Heeding Leia's advice, Leia boarded the Falcon with Chewbacca and R2-D2 as her co-pilots, and set course for Ahch-To. After a long flight over Ahch-To's endless seas, she landed on a strangely familiar island, which she seemed to remember from her dreams. On the island, a mysterious figure in a hooded robe stood before a lonely stone temple, seemingly waiting for her. When she held out Anakin Skywalker's lightsaber to the mysterious figure, he removed his hood—revealing the face of Luke Skywalker. And now, our story continues... STAR WARS: EPISODE VIII — THE LAST JEDI (Part 1) A long time ago in a galaxy far, far away... (cue the fanfare) At the center of the New Republic, legendary freedom fighter Leia Organa returns to the capital world of Coruscant. Accompanied by her two newest companions, Leia prepares to call the galaxy to arms as a new war looms on the horizon. Meanwhile, Kylo Ren—the man once known as Ben Solo—gathers the forces of the sinister First Order for a desperate attack on the heart of the Republic, determined to strike back against the forces of the Resistance who once defied him. In the dark days to come, only the last of the Jedi can restore hope to the galaxy in the face of tyranny. After ten years in exile, Luke Skywalker must confront his destiny... After a long journey through space, a starship drops out of hyperspace in the orbit of a planet at the heart of the Galactic Core. At the bridge of the starship, Leia Organa looks down upon the surface of Coruscant—the world where her father once trained as a Jedi, and where her mother once represented her people as a member of the Galactic Senate. Nearby, Poe Dameron and Finn look down at the capital of the New Republic as their loyal companion BB-8 excitedly chirps and beeps. Finn, who was born on a backwater planet on the Outer Rim, is visibly awestruck at the sight of the planet. Poe, a hard-bitten member of the Resistance with no love for the New Republic, looks down on it with disdain. "This is it?" Finn asks. "Yeah, this is it," Poe says cynically. "The bright center of the universe..." Leia breathes deeply as her starship descends, preparing to dock at the spaceport. "A long time ago, I swore I'd never come back to this cess-pit," she says. "I hate to break a promise. But if we're gonna bring down the First Order, we're gonna need help.Something's coming—and I've got a bad feeling about it." In the darkened halls of his starship, Kylo Ren confers with his companions—the seven masked warriors known as "The Knights of Ren"—as he prepares for a meeting with his mentor "The Oracle". For the first time, we hear Kylo address the seven warriors by name, and it immediately becomes clear that Kylo (once called "Ben Solo") isn't the only one of them who cast aside his birth name. His companions (in no particular order) call themselves "Tarmin Ren", "Mokkar Ren", "Kadori Ren", "Shakar Ren", "Darro Ren", "Yandoss Ren", and "Vorjall Ren". As soon as we learn this, it becomes instantly clear that the surname "Ren" holds some personal significance for Kylo and his seven companions, and that each of them chose to take it. But what does it mean? "There are hard days coming," Kylo tells his companions. "The Force is strong with me, but I am no immortal. If I don't survive the battle to come, you must keep our crusade alive. Long ago, we swore an oath to each other. We swore that this war would only the beginning. Soon, we will embark on the final path toward ultimate power. But until then, you must stay on Ilum and await my return. Stay, train, and remember our oath." As the Knights of Ren bid farewell to Kylo and board a shuttle bound for their fortress on the planet Ilum, Kylo steps into the personal chambers of the Oracle. The Oracle's skin is deathly pale, his limbs are long and distorted, half of his face is covered in a horrific burn, and electrical wires extend under his skin like nerves. Upon seeing him in person, we see that he's strapped to a reclining chair and attached to a life-support machine, and is seemingly too frail and injured to stand. When he speaks, his voice warbles and reverberates with electronic sounds. A holographic monitor above his head displays his heartbeats and brainwaves, and seven armed warriors dressed in identical red armor—his Praetorian Guard—surround him at all times. "My worthy disciple..." the Oracle breathes. "It's coming, Oracle," Kylo says. "The day that you foresaw. The death of the New Republic draws near." "And yet, my visions tell of something else," the Oracle says. "Skywalker lives. The seed of the Jedi Order lives. As long as it does, hope lives in the galaxy." "It won't matter," Kylo says. "I'll burn down everything he built. If Skywalker would return, let him rule over dust and ash." "You forget, boy... I know of what you seek. You and your companions. This war is only the beginning. And when the day comes to seek out the ultimate power, you will not find it without me." "I've forgotten nothing, Oracle," Kylo says, bowing. "And I promise you this: when that day comes, the New Republic will not stand in our way." On the planet Ahch-To, we rejoin Rey. On a barren rock at the center of an endless ocean, she approaches Luke Skywalker and presents him with his father's lightsaber—the noble weapon entrusted to him by his mentor Obi-Wan Kenobi, which was seemingly lost forever on Cloud City. Luke steps forward and accepts the lightsaber, clasping it in his metallic hand. For a moment, he seems overcome by memories of his past. But as soon as that moment passes, he nonchalantly tosses the weapon over his shoulder, then walks away without a word. Perplexed, Rey tries to follow him, even as she gradually realizes that the legendary "Sky-Walker" has been changed profoundly by his time in isolation. A far cry from the dashing, handsome war hero worshipped by the Resistance, Luke's hair and beard have grown long, his face is wind-burned, and he dresses in weather-beaten robes. At the top of a hill, she sees a simple hut built of mossy stones, where Luke has apparently lived for 10 long years without a soul for company. As he trudges up to the top of the hill, walks into his hut, and slams the door in her face, he never once glances back at his old lightsaber. Undaunted, Rey follows him into his hut, with Chewbacca following close behind. Luke does his best to blow them off, but Rey persists, following him around the rugged island as he goes about his daily chores. After telling Luke about her recent experiences, Rey insists that she won't leave until Luke trains her in the ways of the Force. Although Luke is devastated to learn of the death of his old friend Han Solo, he stubbornly refuses to train Rey. Having clearly become bitter and jaded in his old age, Luke insists that his training couldn't do Rey any good. "Something inside me has always been there," Rey says. "And now it's awake. And I'm afraid. I don't know what it is, or what to do with it. And I need help!" "You need a teacher. I can't teach you," Luke says. "I will never train another generation of Jedi. I came to this island to die. It's time for the Jedi to end." Rey is utterly shocked to hear Luke so callously reject the Jedi, but she still can't bring herself to abandon her mission. When night falls, she goes to sleep outside Luke's hut, planning to ask him again in the morning. Later that night, Luke creeps into the Millennium Falcon while Rey sleeps, and he finds himself overcome by his old memories as he walks through the familiar hallways of the spaceship that once took him on a fateful journey to the Death Star. While on his way out, he unexpectedly bumps into his trusty old droid R2-D2, who is ecstatic to see his master again after ten long years. Artoo pleads with Luke to leave his self-imposed exile and return to the Republic, but Luke still refuses—until Artoo tugs at his heartstrings by playing the holographic message from Princess Leia that once spurred him to leave Tatooine to fulfill his destiny. As Luke hears the familiar words "Help me, Obi-Wan Kenobi—you're my only hope!", he realizes that he can't deny who he truly is. He promises Rey that he will begin training her at dawn, but tells her that he will only give her three lessons on the Force. Back on his starship, Kylo Ren strides from the Oracle's chamber and walks into another room. The room is empty—but when he presses a button on the wall, the lights dim, and the room is filled with a massive hologram. Kylo suddenly finds himself at the center of a massive auditorium filled with shadowed figures, all of them dressed in the traditional colors of the old Galactic Empire. Some of them dress in blood-red armor, others in crisp black naval uniforms, others in white robes; in one corner of the auditorium, we see a group of men in grey chainmail with faces covered in black tattoos. "Who summons us?" one man calls out in a mocking voice. "Another pretender to the Imperial throne?" Kylo steps into the light. "I am Kylo Ren—master of the Knights of Ren, and Supreme Commandant ofthe First Order!" he responds. "I am no pretender, and I have come to claim no throne. Only my destiny." Cruel laughter fills the room. "And what of you?" Kylo asks. "Make yourselves known." One by one, the leaders of the various assembled groups step out of the shadows and announce themselves. "The Commander ofthe Crimson Legionstands present!" "The Admiral ofthe Black Fleetstands present!" "The Sovereign ofthe Dark Chosenstands present!" "The Lord ofthe True Sithstands present!" In our last adventure, it was well-established that the First Order are just one of many terrorist organizations formed from the splintered remnants of the fallen Empire, and they've been fighting a protracted guerrilla war against the New Republic while hiding in the Unknown Regions. Now, for the first time, we get a real idea of just how many Imperial loyalists groups are really hiding out on the fringes of the Galaxy. And for the first time in a long while, the leaders of the most powerful groups have come together to discuss an alliance. Some of them are partisan soldiers, others are Dark Side cultists, others command pirate space fleets, and some are adept warriors who practice the secret martial disciplines once wielded by Palpatine's elite Royal Guard. They all have their own private missions and agendas, but they all share a common dream: the eradication of the New Republic, and the rebirth of the Galactic Empire. "The New Republic has spread like a cancer. It is a parasite, corrupting the heart of a galaxy that was once great," Kylo says. "On Coruscant, where the Imperial Palace once stood, the bureaucrats of the Senate rule over a kingdom of beggars and thieves, bowing to the whims of the weak and the cowardly! But I know the same sacred truth that Palpatine knew: the Galaxy belongs only to the strong!" A murmur of approval echoes through the room—but one of Kylo's invited guests remains skeptical. "And you mean to challenge them, do you? Shall the fleet of the New Republic bow to a half-grown boy?" As an answer, Kylo pulls a familiar object from the folds of his cloak and holds it up to the light. His guests gasp in shock as they get a good look at it. It's Darth Vader's helmet! "They will bow to the heir of Darth Vader!" he calls, his voice echoing through the chamber. "Who are you, Ren?" the skeptical guest asks. "Who are you, truly?" A sly smile crosses Kylo's lips. "Once, my name wasBen Solo," he says. "My father was a lowborn smuggler. My mother, raised by the Queen of Alderaan, was the daughter of a Jedi Knight. His name wasAnakin Skywalker—but you knew him by another name." Kylo ignites his lightsaber as he holds Vader's helmet aloft. "I fight in the name of my grandfather, who once led the Empire to victory. I remember those who came before me. And when the time comes, I ask only that youtake what is yours." After a long silence, someone finally speaks. "What do you propose?" he asks. Once again, Kylo smiles. "Stay vigilant for word from Coruscant," he says. On Coruscant, Leia disembarks from her starship with Finn, Poe, and BB-8 in tow, and she's promptly greeted by mobs of spectators—some of whom clearly adore her, and some of whom apparently despise her. Since she went underground and joined the Resistance years earlier, Leia hasn't been seen in public in a long time, much less on the capital planet of the New Republic. A short distance away, Leia's destination looms above the crowds. It's the Galactic Senate Chamber—the building where Palpatine declared himself Emperor over half a century ago. She doesn't say a word, but the implication is clear: Leia has come to address the Senate on the threat of the First Order. Just like her mother, who once appeared before the Senate to call for aid on behalf of her people, Leia plans to call for aid against those who would keep Palpatine's dream alive. Inside the Senate Chamber, a massive multi-species delegation of planetary representatives has gathered to hear Leia's testimony. Before she approaches the platform at the center of the chamber, she orders Poe and Finn to wait on the sidelines for her. "It's been seven years since your last public appearance," one Senator says, as Leia takes the stand. "What urgent matter begs the attention of a princess?" Derisive laughter echoes through the chamber, but Leia stays passive. "I was a princess once," Leia says pensively. "I was a rebel. A diplomat. A smuggler's lover. It never really mattered to me. At heart, I've only ever been a soldier." "Once, perhaps," the Senator fires back. "This is peacetime, Your Highness. Have you forgotten that?" "I don't forget many things," Leia says. "Can you say the same?" A murmur of unrest echoes through the chamber. The Senator, unamused, proceeds forward. "Speak your piece, Your Highness," he says coldly. "You have the floor." True to his word, Luke gives Rey her first lesson in the Force in the early morning hours, encouraging her to reach out with her feelings while meditating at the top of a mountain. As Rey feels herself mentally connecting with the life around her, Luke tells her that the Force pervades all things, and all things achieve balance through the Force. Life and Death, Light and Darkness, Birth and Decay, and all of the forces that shape the universe itself. Rey realizes that she feels that same Force within herself. While the Force once gave the Jedi great power, Luke believes that the Jedi were undone by their arrogance when they convinced themselves that the Force belonged to them. As he tells Rey: even if the Jedi die out, the Force can never truly fade away—and the people of the Galaxy don't need the Jedi to teach them how to connect with the Force. "And this is the lesson," Luke says. "The Force does not belong to the Jedi. To say that if the Jedi die the Light dies is vanity. Can you feel that?" But Rey's lesson suddenly takes a dark turn when Rey senses something truly powerful and truly evil: a dark cavern beneath Luke's island temple, where the Dark Side of the Force gathers and festers. Something in the cavern calls out to her, promising to answer every question that she's asked herself since she was young. Despite Luke's warnings, Rey finds herself drawn to the darkness, forcing Luke to cut her lesson short. Visibly disturbed, Luke realizes that Rey's connection to the Force might be stronger than he realized—and she might be more susceptible to the allure of the Dark Side than he feared. "That place was trying to show me something," Rey says. "It offered you something you needed," Luke says. "And you didn't even try to stop yourself! I've seen this raw strength only once before, in Ben Solo. It didn't scare me enough then. It does now." As Luke strides away, Rey contemplates the unsteady ground beneath her feet, wondering what the cave was trying to show her. "I think my report speaks for itself," Leia says, at the conclusion of a short speech before the Senate. "Yes, quite..." the Senator says. "A terrorist base on Ilum? A fanatic with a lightsaber?" "A fanatic with a lightsaber and an army," Leia corrects him. "Kylo Ren is more than a terrorist. He has ambition. He has charisma. And he has power. Power like I haven't felt in years. Not since..." Leia's voice falters as she remembers her first encounter with her father as an adult. She doesn't finish her sentence, but her thoughts are clear: "Not since I stared Darth Vader in the face." "By all means, Your Highness..." the Senator says, rolling his eyes. "Indulge us with your murmurings about ripples in the Force!" Mocking laughter echoes through the chamber. It's immediately clear that few of the Senators take the Force seriously, dismissing it as an ignorant superstition. For the first time since she arrived on Coruscant, Leia raises her voice. Anger flashes in her eyes as she silences the laughter with a single word. "QUIET!" she yells. "Don't you ever forget: I fought on the frontlines with the Rebel Alliance! I gave everything I had to their cause, and I nearly died for it! I haven't forgotten what I fought against. Thirty years ago, I learned the true meaning of evil, and I stared it down and held my ground. The Dark Side isn't a fairy tale. Believe in it, or don't. It'll rip your heart out just the same." Sufficiently goaded, the Senator rises to his feet. "You would dare befoul this chamber with your superstitious clamor?" he fires back. "And shall we be lectured on evil by the daughter of Darth Vader?" All around the chamber, Senators audibly gasp. Leia stares down her adversary from across the length of the room, and his lips curl into an arrogant sneer. He has mentioned her greatest shame—the one that she could never overcome. "We haven't forgotten the past," the Senator says. "We remember what happened when the Jedi were allowed free reign. We remember what happened when the people of the Galaxy vainly put their faith in the Force. And we remember the Jedi who sat at the Emperor's right hand. Rest assured: the past will not repeat itself. If the Jedi would die, then let them die." Leia's lips tremble as she struggles to speak. "The Jedi aren't dead," she says. "There's one left. And he won't stay gone forever." "Luke Skywalker..." the Senator says derisively. "You say that you've foreseen a dark future for this Republic. So tell us, Your Highness: when that future comes, will one old man be enough to save us?" Leia takes a deep breath. "For all our sakes, I hope so." Kylo Ren's starship drops out of hyperspace, accompanied by dozens of First Order ships. As the fleet courses through the darkness of space, we see that they're flying in formation around a strange-looking starcraft that doesn't look quite like anything we've seen before. Its body is elongated, it's covered with transparent viewing windows, and glowing orbs endlessly spin around its midsection, pulsing and crackling with powerful energy. At the bridge of his flagship, Kylo sits behind a control panel. In the viewing window, a planet comes into view. It's Coruscant. Kylo Ren and the First Order have come to the capital of the New Republic. "Remember the plan," Kylo says to his officers. "And ready theStar Hammer. We've only got one shot at this!" In a pristine Planetary Security station at the heart of Coruscant—similar to the one we saw on Jakku—uniformed officers monitor a series of holographic computer banks, which display Coruscant's defense grid of armed orbital satellites. Suddenly, one by one, the computer monitors begin flashing bright red. "Something's not right..." a Planetary Security officer says, suddenly worried. "We're losing contact with our orbital defense grid!" As his starship enters Coruscant's orbit, Kylo keys a command into a computer panel. Back in the Planetary Security station on the surface of the planet, a look of abject horror crosses one officer's face. "No..." he breathes. "That's not possible!" "What's going on?" his commander asks. "It's our defense grid... We can't get a signal through, but our satellites are still moving on their own! They're turning—and they're aiming at the surface of the planet!" In an instant, the commander realizes what's happening: someone has hacked Coruscant's defense grid, and they're attacking the planet with its own defenses! The commander begins barking orders to his subordinants. "Send a message to every security station on the planet: the capital is under attack!" he yells. In the Senate Chamber, Leia and the Senator stare each other down. But before either of them can say another word, the building shakes, and the ground rumbles. Outside, a massive barrage of laser-fire rains down from the sky as the hacked satellites fire at the surface of Coruscant. Within moments, the center of the city is in flames. Buildings buckle and collapse, and the screams and cries of dying civilians echo through the streets. Inside the Senate Chamber, a Planetary Security squad rushes inside and orders the assembled Senators to evacuate. As the terrified politicians prepare to follow the Planetary Security officers to the nearest spaceport, one of the officers points to Leia. "You! Come with us, Your Highness. We have orders to evacuate you separately!" Leia gestures to Finn and Poe, who look around in terror and confusion as Coruscant collapses around them. "I'm not leaving alone," Leia says. "They're coming with me!" Together, Leia and her companions make a mad dash to the spaceport as chaos erupts all around them. In the skies above Coruscant, the First Order's warships come into view as they unleash a hellish artillery barrage on the buildings below. After a long run to the spaceport, the Planetary Security officers direct Leia to her ride off of Coruscant. To her surprise, it's not a civilian transport—it's the Comet Chaser, a warship in the New Republic space fleet. "You've been designated a critical asset by New Republic High Command!" the officer says. "You have intelligence on the First Order. That means we want you by our side." They board the Comet Chaser. Evading enemy fire, the warship takes off into the sky to join the unfolding space battle. But the worst is yet to come... In Coruscant's orbit, Kylo's elongated spacecraft—the mighty Star Hammer—charges its central reactor, and the glowing orbs spinning around its midsection begin to speed up. On the bridge of his starship, Kylo lays his hands on his control panel and begins making a complex gesture with his hands. The spinning orbs around the Star Hammer's midsection begin to speed up—and somewhere in the distance, a massive object approaches Coruscant... Back in the Planetary Security station on Coruscant's surface, one of the monitoring computers goes haywire. Heads turn as it begins beeping a shrill warning siren. "Something's coming..." one of the officers says. "Gravity fluctuations are off the chart! Whatever it is, it's big!" When he realizes what he's looking at, the commanding officer's mouth hangs open in shock. "No..." In the orbit of Coruscant, we zoom in on the Star Hammer as it shoots a burst of iridescent blue energy into the distance and hits Coruscant's moon. Finally, we realize what the Star Hammer is doing: it's an advanced superweapon that controls gravity, and it's caught Coruscant's moon in a powerful tractor beam. Now, as the First Order rains destruction down on the the New Republic's capital, it's preparing to hurl the moon at the surface of Coruscant, forcing the two celestial bodies into a massive collision that will wipe out all life on the planet. As the moon moves inexorably toward the surface of Coruscant, hundreds of civilian transports take off, desperately attempting to flee to freedom. On the surface of Coruscant, all Hell breaks loose as the moon comes into view, looming large over the seas of panicking civilians on the ground. Earthquakes tear through the surface of the planet, the ground splits open, and buildings collapse by the dozens. The Republic space fleet can repel an enemy space fleet, but they can't fight the raw power of gravity. Somewhere in the distance, Republic starships attempt to fight their way through the First Order's battle lines to take a shot at the Star Hammer and stop the moon—but it's already too late. As the Comet Chaser carries them into space, Finn and Poe can only watch in awe and horror as the moon slams into Coruscant, obliterating the New Republic's capital within moments. Far away, on another starship, a man dressed in Imperial colors watches the destruction of Coruscant unfold on a holographic viewscreen. As we soon see, it's the same man who skeptically dismissed Kylo at his gathering. Suddenly, Kylo's face appears in his viewscreen as he sends him a transmission from Coruscant. He leans in close, staring coldly. "Do I have your attentionnow?" Kylo asks. TL;DR: My version of The Last Jedi begins with Kylo Ren and the First Order forming a massive alliance of terrorist groups who continue to champion the cause of the Galactic Empire. While Rey trains with Luke on Ahch-To, Finn and Poe accompany Leia to the New Republic capital of Coruscant, where Leia attempts to warn the Galactic Senate of the threat of the First Order. Despite her best efforts, Leia's warnings are ignored by the Senate, who dismiss her visions of the rebirth of the Dark Side as superstitious prattle. In the middle of Leia's speech before the Senate, the First Order launches a shocking attack on the capital, using an experimental weapon known as "The Star Hammer" (which controls gravity) to hurl Coruscant's moon at the surface of the planet, wiping out most life on Coruscant. Amid the chaos, Leia narrowly manages to escape in a New Republic warship with Finn and Poe—but the First Order's attack turns out to be the first step in a coordinated assault, signaling Imperial loyalists all across the Galaxy to emerge from the shadows and attack the Republic. Additionally: the Knights of Ren have names, and it's established that they all use the surname "Ren"—hinting that the name holds some personal significance for them. And in a conversation between Kylo Ren and his mysterious mentor "The Oracle", it's hinted that Kylo's war with the New Republic is just the first step in a quest for ultimate power.
A list of ideas for Jailbreak that I made instead of doing homework. What do you think?
Role ideas: Citizen — You spawn into the game with your own house that you can customize (there is some benefit to adding things to your house but i haven’t thought of it yet, also everything added to your house can be robbed by criminals) cops can see your position as well as criminals on the map. You need to follow every law. If you get caught committing a crime (like, you can commit crimes all you want as long as you don’t get caught. You can rob banks and jewelry stores but can’t start the robbery because of the message that you started a robbery. You can’t rob gas station and other small stores and if anyone trips the alarm in museum you will be caught. On other robberies like trains you won’t get caught. ATMs don’t give police notifications so your safe there too. In the factory you will be safe as long as the police don’t see you. After committing a crime police can’t arrest you unless you were caught. If you are caught committing a crime you will automatically switch to criminal. If you get away with a crime and are not caught you will still be considered a citizen and will be viewed as innocent/you can’t get arrested or killed by cops. Upon death you will respawn in your home. If you pickpocket a police officer they won’t know and you’ll still be innocent. If you buy guns the police won’t be notified but if you buy explosives they will. You can only use cars that belong to you or you will be caught. The citizen team color is green. If a citizen kills someone they won’t be caught but if a police is within 50 studs of the murder they will be caught. Mafia — The role won’t appear on your role selection screen unless you buy it for 450 robux. With this role you will spawn in the mafia base which includes 5 prison cells that do not open (there are ways to escape. If a prisoner escapes the mafia cages the mafia will be notified. If you are in the cage you will be tagged as a prisoner regardless of previous role. When you escape you’ll return to your previous role.) Mafia members can fill these cells by arresting criminals and citizens and prisoners. Mafia can only arrest criminals within 2 minutes after they commit a crime and can only arrest prisoners if the prisoner is carrying any contraband. They can only arrest citizens who have weapons on them. Mafia will be notified of everyone’s position at all time, except for police. Mafia spawn with the following in their inventory: Tommy gun Handcuffs Alternative key card (don’t know a name for it yet. Can be stolen. Grants access to the mafia base.) Mafia members are able to commit crimes. They can only be arrested within 2 minutes of committing a crime unless they are caught in the act, if they are caught committing the crime they can be arrested within 5 minutes of the crime. They are not visible to anyone on any maps. The only people who can see them on the map are other mafia members. There are two mafia bases. Both have 5 cells (so 10 cells total) if all cells are full handcuffs will stop working. When you arrest a player while all cells are full the player will be free and the mafia member will receive a notification that all cells are full. You wont take damage or anything like a cop would unless the player is innocen/does not fit the criteria for an arrest. The first mafia base (the main one) consists of a mafia armory granting access to 2 extra guns, the mafia car (similar to the wraith in terms of being a car with a gun turret, but better and noticeably different. It can hold 4 players. A driver, one in the front passenger seat, one in the gun turret, which is placed off to the side, and comes out of the back left passenger, and one in the back right passenger.) There is also a mafia outfit which is optional to wear. It includes a shirt, pants, a fedora, and one other clothing piece. The second mafia base includes five cells, a mafia armory, a collector, a garage, and a spot to dress out. Unlike normal prisoners, prisoners to the mafia will not be put in prison outfits and will keep the clothes on they had during the arrest. Each mafia cell had a different creative way to escape but the doors to the cell don’t open without a key. The cells escape methods include:
1. Digging your way out with a spoon (the spoon is under the prison bed. you can then stand in the center and click. 100 clicks will get you out.) 2. Breaking out from the wall (the wall is weak and will collapse when you run into it.) 3. Smashing the wall (a hammer is located under the sink. Smash the wall and it will break.) 4. The tunnels (if you hold E on the toilet it will be picked up and moved. Under the toilet there is a tunnel that will lead you out. 5. Crawling out (there’s a small hole in the wall under the bed you can crawl out through) 6. The window (theres a window. punch it then crawl out through it) 7. jumping (there’s a hole in the roof if you jump properly you’ll get out.) 8. Pulling the bars (the bars are weak enough you can pull them apart by pressing and holding E. then you just walk out.) 9. blowing it up (explode the back wall same way as in prison) 10. Making a call (find the phone in the sink and make a phone call wait thirty seconds and someone on the other side will blow it up.)
Each cell has a different method. You can also get let out by someone with a key. The mafia team color is matte black. As mafia every vehicle you get in defaults to a red and black color scheme unless you have mobile garage but you can change that in the garage. Superhero/supervillain — This role only appears for you in the role selection screen if you pay 500 robux for it. The superhero role spawns you in the superhero base which is placed on a tall hill on the edge of the main island. inside the superhero base there is a jet that you will be given for free with the game pass. You will also receive a bat mobile looking car with a gun turret controlled by the driver. Superheroes spawn with nothing in their inventory. Inside the base there is a superhero armory with different super suits. This is where you get your powers. The suits don’t have names, and you don’t need to get the suits on if you don’t want. you’ll get the powers from standing on the platform in front of the suit. A tube will come down and surround you for a second. You will be lifted off the ground. after a second the tube will go back into the roof and you will have your powers. If you want the suit you can still click on it though. You can only have one power at a time. The different powers include:
1. Super speed, fast enough to walk on water while sprinting. 2. Invisibility. To activate, just hold the superpower button (not sure which one it is but it’s one of the easy to reach unused buttons.) 3. Flight. It only lasts for so long though. To use double jump. 4. Later vision. To use, press the power button. 5. Fire. Throws a massive fire ball at the direction you want. Press the superpower button to get a fireball then aim it the same way you do a gun. Click to throw. Double press the superpower button to engulf yourself in flames, damaging everyone you run into and leaving a flaming trail where you run. 6. Ice. Let’s you throw shards of ice same way as fire. Double jump to create an ice path allowing you to walk on air and water. 7. Teleportation. Press the power button then a yellow circle will appear around you. You can teleport anywhere in the yellow circle. 8. Electricity. Travel through power lines and telephone lines. Turn off electricity at will. This includes security during robberies. The electric shut down lasts 5 seconds and has a really long cool down.
Superheroes can commit crimes to become super villains. Supervillains have all the same traits as criminals except they have powers. In the supervillain base where they spawn, there is all the same stuff as a criminal base but it also gives you dark versions of the super suits as well as all the same superpowers. Supervillains also get the jet and the car still. If killed by a superhero you will be automatically arrested and if killed by a villain nothing happens. If a villain is arrested they lose all their powers. Same thing happens when killed. This goes for heroes too. Superhero team color is yellow supervillains are purple. Supervillain bass is located underground in an island separate from the rest of the map. In the center of the base there is a bomb. If you press and hold E on it for 0.5 seconds it opens a menu allowing you to drop the bomb on any part of the map. You do not get to see if anyone is there though. The bomb will deal damage to everyone in the area regardless of team. Heroes can damage prisoners and criminals and mafia. Villains can damage police and citizens. Only villains can access the villain base and only heroes can access the hero base. [This one is a sort of bad idea but whatever] Military — Military spawn in the military base on the jungle island. They have access to 5 different military uniforms. 4 are camo. They spawn with 2 different exclusive military guns and have access to 5 more in the armory. These include: AR (spawned with) Sniper Alt. shotgun Mini gun Alt pistol (spawned with) Grenade launcher Air strike (same as villain’s bomb but you can carry it around. It has a 3 minute cool down and the area you can strike is the 2x same size as the part of the bank that you earn money in. They also receive 3 free vehicles: Tank (carries 3 players. Driver, passenger, and cannon person. The cannon can deal enough damage to kill a player and leaves behind fire. The one manning the turret pays for explosives. You get 3 explosives before you have to pay $5000 for more.) Army truck (same as normal truck but it carries up to 12 people) Military ship (smaller version of warships. holds 5 players. Driver passenger and 3 people to man 3 turrets.) The military can kill criminals and villains. Upon getting killed by military you will respawn in prison and military takes your bounty. Military color is dark green. Robberies: Car dealership— The cars outside are worth nothing, they are just normal cars that you can buy. On the inside of the car dealership there is a collection of cars, behind security lasers and such. The cars there are completely random. Each time you will be faced with different random cars. All the cars though, Are cars that can be bought in the game. You have to pick one car. The more expensive in game the better. When you pick the car, you are able to drive it, it doesn’t matter if you own the car or not you can drive it during a robbery. Once you have it, you need to drive it out of the dealership. You need to avoid security lasers because every time you run into one the value of the car decreases. You also need to follow road laws because every time you crash the value decreases. As soon as you exit the dealership with the car the police are notified (this means you cannot rob it as a citizen.) and they will also be aware of your exact location until you deliver the car to the collector in the criminal base. As a citizen you can still rob the dealership as long as you stay in the passenger seat. As a passenger in a robbery you will receive 1/2 the amount the driver gets. To determine the amount you earn from the robbery, you will receive 1/5 the price of the car -1/10 the original earnings for every crash. So if you’re stealing a lambo, you will earn 20,000 for the robbery, but every crash would cost you 2,000. Due to the placement of the lasers it’s nearly impossible not to crash at least twice so don’t get your hopes up about earning the full amount of the car. The more expensive the car is the rarer it will appear so don’t plan on stealing a lambo every time. To complete the robbery you need to deliver the car to the collector at your mafia base or criminal base (supervillain base isn’t car accessible and has no collector.) ATM — There are ATMS scattered around the map. 7 in the city, 8 in the rest of the main island outside the city. To rob an ATM you walk up to it and press and hold E for 8 seconds. Police will not be notified of the robbery and you will earn a random amount of money. The minimum possible is $200 and the maximum is $5000. There is no chance to it it’s completely random. Although police won’t be notified you will be visible on their maps until 30 seconds after the robbery is complete. Passenger plane — The boarding and exiting is the same as on the cargo plane, but the robbery part is the same as on the passenger train. The limit for cash this time is $4500 House — Criminals and other people on that side can rob citizen houses and apartments (which always come for free. The floor plan and decoration never changes but the placement is always different. Sometimes it’s an apartment other times it’s a house.) Citizens can lose money from having their home robbed (if you’re a criminal that started as a citizen you keep the house, also if you’re a prisoner that started as a citizen. as long as you have a home you’ll lose money if you get it robbed) citizens can pay for security to get their homes safer and more difficult to rob. The amount you lose will be the same amount the robber earns. If they steal more than you have then you will go into debt. Security includes cameras which notify you if your home is getting robbed (you will be notified of who it is but the cops won’t know) lasers which damage the robber and notify you and police ( the more you pay the more damage they deal.) traps which damage the robber, and security alarms which notify you and police as soon as your door is even opened while you’re not home. The door security is hidden and untraceable too. Robbers can steal anything that the owner has bought. For every object they steal they earn 1/2 the price of it for completing the robbery by giving it to the collector. If the robber is arrested before completing the robbery then the citizen gets the money back. There are several points of entry: chimney, door, window, and for apartments, balcony. Criminal base raid — This robbery is only available for police, heroes, mafia, and military. During a raid, police will enter the criminal base and break open the door with explosives (press and hold he for 5 seconds) to commit the robbery/raid, at the volcano base, you blow the door, and press and hold E on all of the collectors to get the money from them. You will get all the earnings from the most recent robbery completed with that collector. The raids inconvenience criminals and villains in some way that would motivate them just enough to want to protect the base during a raid. During a raid police heroes and mafia can kill any criminals in the base as well for extra cash. They will receive 1.5x the bounty. from killing criminals in raids and will earn 2x the bounty for arrests. After the door is blown all criminals will receive notice of the raid being started. During a raid police can also confiscate the guns for +$200 per gun and have access to the level 10 area regardless of actual level. To raid the city base you start by confiscating the guns in the criminal base. Every crate in the base can be raided for +$500 to +$1000.As well as a bonus chest in the building of the criminal base that gives the police all the earnings from the most recent jewelry robbery. The criminals still profit police the same way. Police can raid the crates at the air place to receive the earnings from the past robbery there as well. There is a 5 minute break in between every raid. During the jungle criminal base raid (a third base on the military island opposite to the position of the military base) police can raid the collectors again as well as raiding the hidden cash vaults granting all the earnings from the most recent bank and train robberies. Heroes can raid the villain base but police can’t. To begin a villain base robbery you need to blow down the door using your powers (every power has a way of blowing down the door except invisibility so invisibility people can use bombs) The mall — A collection of 15+ different stores which can be robbed the same way as the donut shop. Upon robbing one police are notified you’re robbing the mall. The stores include: ⁃ 4 clothing stores (automatically dresses you out) ⁃ 3 restaurants (gives pizza from one, burgers from another, and coffee from the third. Pizza and burgers heal you coffee speeds up your sprinting speed by 5% for 30 seconds and can be consumed 3 times) ⁃ 3 furniture stores (gives nothing) ⁃ 2 cosmetic stores (gives nothing) ⁃ 3 shop stands (give nothing) ⁃ 3 tech shops (gives a phone which allows you to call up players, allowing them to choose to teleport to you or decline to do so) ⁃ 1 art exhibit (gives nothing) ⁃ 3 candy shops (one gives a lollipop, which heals you and gives you a faster running speed and higher jumps for 30 seconds, one gives a chocolate bar which heals and one gives a hard candy which heals) ⁃ 2 game shops (give nothing) ⁃ 1 toy store (gives a teddy bear that does nothing) the mall is always open but the stores have the same cool down as the gas station. When they are closed they will have the thing showing it’s closed the same way as in real malls. Gun shop — Players visit it all the time in jailbreak. upon robbing the cash register you will be rewarded with the amount of money that the guns taken from the past players combined cost (so if player 1 came and took a $5,000 shotgun you earn $5000 from robbing the gun shop) Cargo ship — (Can enter from riding a boat to the side and climbing a ladder or by jumping on it when it goes under the bridge. Police are notified when you enter a crate. Standing in a crate gives you up to $1000 and gives $100 per second. You can rob up to 5 crates. The bags limit you by crates robbed not by money. The boat never disappears it moves constantly between the main island the jungle island and the prison island. After a crate is robbed that crate disappears. The boat stops at a dock at all three islands to restock. There are 20 crates normally. To get off you can jump and swim to shore or wait until the boat reaches a dock and get off there. The robbery ends when you get to shore anywhere. Because the boat never disappears it’s technically always open but you have limited crates. Casino — The casino can be entered when it’s open and when it’s closed. While closed the casino is filled with casino machines that actually work, allowing you to gamble your money. In the back the casino has a spot that is only available when closed. The ceiling is glass and can be broken so you can fall through (be careful of fall damage) Head to the back and you will see a floor of lasers. Dodge the lasers and make your way to the vault. There you will find a code locking the vault door. To get the code you need to dodge the lasers and make your way to the room upstairs. There is an office there with a computer. Hold E to hack the computer and you will get the code. Go back down and enter the code. Now just stand there and earn money bank style. Exit the casino to complete the robbery. In order to get busted a cop has to enter the vault. Pickpocketing — Criminals can pickpocket other criminals the same way they would with police. They can steal small objects such as pistols or binoculars as well as stealing money. The money you steal is always >$100 and if you’re stealing from criminals, they won’t lose anything. The money you steal comes from their bounty, and the other objects you steal will be given to you but still stay in their inventory. (this would be a great way to get force field guns and swords if you can’t afford them!) when pickpocketing citizens you will take from their actual money because they have no bounty. Pickpocketing mafia gives a chance at receiving the mafia key card. Also, players cannot pickpocket the same person twice in one minute (unless it’s a cop or mafia because key cards but you can’t pickpocket anything from mafia except for key cards pistols and chocolate) Spaceship — appears once every five minutes. to rob it you need to load onto it while it’s open and then wait until liftoff. There is a vault in the back filled with rocket fuel which powers the ship. Use some rocket fuel to get back to earth and keep some for yourself. Each container of rocket fuel is worth $500 and about 1/3 of it is needed for the ship to return to earth. There are 15 containers. You can carry as much as you want regardless of bag size but you need to leave 1/3 for the ship. When you return home, give the rocket fuel to the collector to get your money. The longer you take collecting fuel the farther from earth you get. You need to pilot the ship and steer it home. for every 10 seconds spent collecting that’s another 1/3 of fuel needed to return. To return home just sit in the seat and it will move on it’s own. To arrest criminals during the robbery, police would have to stow away on the trip and arrest them which is possible. In the airship there is no gravity and the ship is big which i think would make for some interesting fight mechanics between crims and cops. Explosives and superpowers won’t work in there as they will just cause a tear in the ship and kill all the passengers. You can also escape the ship by putting on a space suit and opening the airlock. Then you will slowly fall back into earth. There’s a 1/2 chance of surviving the part where you enter earths atmosphere and if you do survive you’ll be badly damaged. Use a parachute to avoid death on your way down. City Central vault — A large building in the middle of the city where upon entry opens a massive vault. To break in you place explosives on the door. After that you need to open the vault by pulling 3 different levers, places on opposite ends of a laser filled room. Stand in the vault to earn $100 per second and the maximum amount of money is $10,000. If the police manage to trap you in the vault by pulling all the levers back you will be arrested. If they step into the vault nothing happens but they are still close enough to arrest. The mine — An entirely underground mine where players will have to steal gold and other precious gems from the mine, while at the same time they need to be careful. The mine is like playing Jenga and stealing the wrong rock can cause everything to collapse and kill you. If successful, robbers will earn up to 7,000 for completing the robbery by delivering it to the collector. If the police enter the mine, they need to be careful too. One wrong step or one missed shot can cause the cave to collapse again. Explosives are dangerous here too. Tech store — Criminals enter from the bottom, grab electronics into their bag (not a normal bag though, it can be dropped/put down by pressing the superpower button, which, since villains can’t use their powers while carrying the bag, still works). Carry the bags to the top of the building after dodging lasers and such. Then shoot the glass on top and jump out (with your bag) take the bag to the city base to finish the robbery. Night club — Similar to the bank but no lasers, to enter you need to sneak in through the back of just avoid the main entrance. Once your in, make your way to the vault on the bottom floor. On the main floor with the nightclub there is nothing in your way and it’s not even considered a robbery yet. Once you get to the second floor (below the first floor) you will start having obstacles that get more and more difficult until you reach the vault. Same thing as the bank from there. Temple — On a (third island???) there is a desert with a temple in the center. Enter the temple from the main entrance (when closed the entrance will look caved in) and dodge old movie like traps on your way down. You’ll have to run from massive boulder like Indiana Jones, there will be a water trap where you have to avoid pressure plates or else you’ll drown, there will be poison dart traps, etc. At the bottom of the temple there is an idol you can take worth $6,500. Take it, escape back to the exit, and deliver the idol to the collector to earn the money.
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